WebGL - Khronos | Tizen Docs
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In WebGL™, you must create a vertex buffer object (VBO) to store vertex attributes, such as location, color, and texture coordinates. Note The deleteBuffer() method ... Docs Platform Application Partners Download
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但OpenGL ES 與WebGL是只能使用shader,為什麼這就要從Graphic pipeline來 ... 再來看倒數第二行,電腦開始將vertex組成多邊形,算出每個vertex在螢幕...
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In this lesson we will apply a single color per vertex and see how those colors are interpolated ...