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Condition Overload is a melee mod that grants extra damage based on the number of unique status effects currently affecting the target. 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SignIn Advertisement in: Mods,TransmutableMods,MeleeMods, and 4more TradeableMods MaduraiMods RareMods Update19 English Deutsch Español Français Português Русский ConditionOverload Edit Editsource History Talk(0) ConditionOverload Transmutable Tradeable MaxRankDescription +80%MeleeDamageperStatusTypeaffectingthetarget GeneralInformation Type Melee Polarity Madurai Rarity Rare MaxRank 5 EndoRequiredToMax 930 CreditsRequiredToMax 44,919 BaseCapacityCost 10 TradingTax  8,000 Introduced Update19.2(2016-12-01) DropTableSources EnemiesBasalDiploid 0.02%BasalDiploidRex 0.02%FeralDiploid 0.02%FeralDiploidRex 0.02%DeimosCarnis 0.02%DeimosJugulus 0.02%DeimosLeapingThrasher 0.02%DeimosSaxum 0.02%LeapingThrasher 0.02%DrekarButcher 0.02%KuvaBombard 0.02% VendorSources ConditionOverloadisameleemodthatgrantsextradamagebasedonthenumberofuniquestatuseffectscurrentlyaffectingthetarget. Stats[] Rank Effect Cost 0 +13.3% 10 1 +26.7% 11 2 +40% 12 3 +53.3% 13 4 +66.7% 14 5 +80% 15 Notes[] Thebonusdamagegainedbythismodstacksadditivelywithotherdamagemodslike Pressure Pointand Spoiled Striketoincreaseyourmeleedamage(includingprocdamagelike Slash).Totaldamageiscalculatedassuch: TotalDamage=BaseDamage×[1+DamageMods+(ConditionOverloadMultiplier×n)]×(1+ElementalMods)(withnbeingthenumberofuniquestatuseffectscurrentlyaffectingtheenemy) ThebonusdoesnotaccountforProgenitorbonuses(affects Tenet Agendus, Tenet Exec, Tenet Livia, Tenet Grigori,and Kuva Shildeg): TotalDamage=BaseDamage×(1+LichBonus)×[1+DamageMods+(ConditionOverloadMultiplier×n÷(1+LichBonus))]×(1+ElementalMods)(withnbeingthenumberofuniquestatuseffectscurrentlyaffectingtheenemy) Thebonusdamageofanewstatuseffectisnotappliedtothehitwhichinflictedit(oritsprocdamage)–onlysubsequentstrikesareamplified. Gunblades'pelletshitconsecutivelyandthereforecanbeamplifiedbyotherpelletsofthesameshot. Statusprocsmayoriginatefromanysource,includingprimaryandsecondaryweapons,Warframeabilities,companions,otherplayers,ortheenvironment.  Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral,and Voidprocsallcountforthedamagebonus.  LiftedfromMeleeHeavyAttacksalsocounts.  Nukorand Kuva Nukorapplyauniqueinvisiblestatuscalled Microwavetoenemiestouchedbyitsbeam. Microwaveprocshaveinfiniteduration. Althoughknockdowndoesnotcauseanyiconontheenemy,itstillcountsasastatus. Notethatconditionsorabilitiesthatpreventknockdowns(e.g. Bastille)willpreventitfromincreasingdamage. Since Liftedandknockdownwillcancelouteachother,themaximumnumberofstatuseffectsthatcanbeappliedtoanenemyis16. Statuseffectsfrom Electricityand Gasapplyradialdamagearoundtheprimarytarget,makingthemespeciallygoodfordealingwithcrowds.Theradialdamagewillbenefitfromthedamagebonusontheprimarytargetbutwillnotcounttowardbonusdamageonsubsequenthitsonsecondarytargets. Tips[] Toachieveahighamountofdistinctstatusprocs,itisadvisedtousemeleeweaponsthatfeaturehighattackspeedwithhighbasestatuschanceandallphysicaldamagetypeslikethe Lesionor Glaive Prime. Forcomplementaryrangedweapons,itisadvisedtouseweaponsthatfeaturehighfirerateorareaofeffectwithinnateelementalstatus,suchas Staticoror Pox.  Cedo'sAlternateFirecaninnatelyproc Toxin, Cold, Electricity, Heat,and Blastinanareaofeffectalongwith Slashfromdirectcontactwithitsprojectile,inadditiontoothermoddedelements. CertainWarframescanalsoinflictstatusand/oradddamagetype(plusstatus)toweapon'sattacks,suchas Saryn, Ember, Volt, Equinoxor Oberon. Saryn'spassive,inparticular,extendsthedurationofanystatuseffectsheinflicts,givingheralargertimewindowtoexploitConditionOverload'saddeddamage.  Lavos'passiveallowshimtospreadmultiplestatustypesthroughhisabilities. Sentinelsandtheirweaponsareadditional,viablesourcesforstatuseffects: Diriga's Arc Coiland Electro Pulsecancause Electricityprocs.  Sweeper( Prime)canreliablyprocstatuses,evenonmultipleenemieswithincreasedspreadandmultishot.  Artax'sattacksareguaranteedtoproc Coldwhichalsoaddstheadvantageofslowingenemiesdown.  Cryotra'sbeamcanreliablyapplytwostatuseffects.  Helstrum'sattacksinaprocsetupcanquitereliablyapply Impact, HeatandacomboelementwithinitsAoEradius,and Puncturetoanythingdirectlystruckbythemissiles.  Prisma Burst Laser,obtainedbypurchasingPrismaShadefromBaroKi'Teer,hasareloadspeedof0.01seconds,meaningitwilleffectivelyfirewithoutstopping,makingitusefulforapplyingstatuseffects. Severalweaponscanwieldupto6effectssimultaneously. Pathocyst, Keratinos, Caustacyst, Tatsu,PlagueKripathandPlagueKeewarZaws,and Kuva Shildegwith Radiationor Magnetic​​​​​alltieforthehighestnumberofdamagetypesonasinglemeleeweapon,thankstoinnatesecondaryelements Viral, Radiation,and Corrosivealongsideall3physicaldamagetypes.Aftermoddingtheseweaponscanhaveupto6damagetypes,whichcanrisefurtherwithstanceeffects. Asthisisararemodtofarm,theeasiestwaytofarmthismodistojustkeepdoingDeimosBountiesandkillingThrashersandsuchothercreaturesthatdropthismod. DamageMultipliers[] UniqueStatusEffects 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 BonusDamage +80% +160% +240% +320% +400% +480% +560% +640% +720% +800% +880% +960% +1,040% +1,120% +1,200% +1,280% Bugs[] Doesnotaffectexplosions(eg.GlaiveHeavyAttacks),oraccountforNemesisbonuses. Trivia[] PriortoUpdate26.0(2019-10-31),thismodprovidedamultiplicativebonusindependentofbasedamagemodsatalower+60%damageperstatuseffect.TotaldamagecalculatedwithConditionOverloadwasasfollows: TotalDamage=ModdedDamage×1.6n(withnbeingthenumberofuniquestatusprocscurrentlyaffectingtheenemy) PatchHistory[] Hotfix31.1.3(2022-02-15) Fixeddamagebonus %providedbyConditionOverloadnotbeingnumericallyconsistentacrossMeleeweapons. ConditionOverloadwasnotaccountingforMeleeweaponsthatdealdifferentamountsofdamagewithdifferentswingsviacombos.Wewillcontinuetowatchforanyissuesrelatedtotheabove Update30.5(2021-07-06) MeleeModNerfs ConditionOverload’smaximumvalueisbeinglowered.It’sbeensometimesinceweoriginallychangedthisMod,andinthistimewe’vedecidedwe’restillnothappywiththewaythisgoesupagainstotherDamageMods(namelyPrimedPressurePoint).We’vereducedthisto80%tomakeitalmostasgoodasPrimedPressurePoint,and3StatusTypesbacktowhereitwasoriginally.Itremainstruethateventhoughthemaximumpotentialdamageislowernow,wethinkitisstillanextremelypowerfulModinitslatestiteration. Thereshouldnowbeamoremeaningfulchoice:doyouwantfrontloadeddamageorabuildupfrommultipleStatusTypes? ConditionOverloadischangingfrom: +120%MeleeDamageperStatusTypeaffectingthetarget. To +80%MeleeDamageperStatusTypeaffectingthetarget. Hotfix28.0.6(2020-06-24) FixedConditionOverloadnotaffectingtheStrophashots. FixedConditionOverloadnotaffectingthedamageofathrownGlaive. Update26.0(2019-10-31) NowusesastackingmultiplierbasedonhowmanyStatusEffectsareonthetargetat120%damageperStatus. DuringthiswholeMeleerebalance,ConditionOverloadremainedapersistentoutlier.Sincelaunch,ithashadanunintendedstackingmechanic,thatnothingelseusesinthegame:itgrewexponentially,makingittoovolatiletobalance.Weknowthere’snothingworsethan‘howcanyoucallthisunintended’,solet’sexplainthehistory:initiallyitdidthestackingonfinaldamage,which,asyouknowfrompreviouschanges,wehavebeentryingtomoveawayfrom.Thisisbecausethistypeofstackingmakesforveryhardtocontroldamageprogression,andtendstobeveryconfusingastowhichdamage,Melee/Procetc,applieswhere.ThisnewversionofthemodmakesConditionOverload’sdamagemultiplicationbecomeequaltoPressurePointwhentheenemyhas1Statusapplied,betterthanPrimedPressurePointat2Statusesapplied,andfromthereitjustgrowsandgrows.Eventhoughthemaximumpotentialdamageislowernow,wethinkitisstillanextremelypowerfulModinitslatestiteration. Thenew‘Lifted’StatusalsocountsforConditionOverloadcalculation.RevisedStancesandthenewHeavyAttackgivereliablewaysofapplyingStatustoenemies,whichgreatlyincreasesthereliabilityofConditionOverload Update19.2(2016-12-01) Introduced. BaseDamageMods Rifle  Serration( Amalgam)• Heavy Caliber Shotgun  Point Blank( Primed)• Vicious Spread• Blaze Pistol  Hornet Strike• Magnum Force• Augur Pact Melee  Pressure Point( Primed, Sacrificial)• Condition Overload• Spoiled Strike Archgun  Rubedo-Lined Barrel( Primed)• Sabot Rounds MeleeModsEdit Damage Base  Condition Overload•( Primed, Sacrificial) Pressure Point• Spoiled Strike Physical  Auger Strike• Buzz Kill• Carnis Mandible• Collision Force•( Primed) Heavy Trauma• Jagged Edge• Jugulus Barbs• Rending Strike• Saxum Thorax• Sundering Strike Elemental ( Primed) Fever Strike• Focus Energy• Molten Impact• North Wind• Proton Snap• Shocking Touch• Vicious Frost• Virulent Scourge• Volcanic Edge• Voltaic Strike FactionBonus  Sacrificial Pressure• Sacrificial Steel• Smite Corpus( Primed)• Smite Corrupted( Primed)• Smite Grineer( Primed)• Smite Infested( Primed) Other  Covert Lethality• Energy Channel• Finishing Touch• Seismic Wave CriticalHits Chance  Blood Rush• Maiming Strike•( Sacrifical) True Steel Multiplier  Gladiator Might•( Amalgam) Organ Shatter• Strain Infection Status  Carnis Mandible• Drifting Contact• Enduring Affliction• Jugulus Barbs• Lasting Sting• Melee Prowess• Proton Snap• Saxum Thorax• Vicious Frost• Virulent Scourge• Volcanic Edge• Voltaic Strike• Weeping Wounds HeavyAttack  Amalgam Organ Shatter• Dispatch Overdrive• Killing Blow• Life Strike AttackSpeed  Berserker Fury•( Primed) Fury• Gladiator Vice• Quickening Combo  Body Count• Corrupt Charge• Covert Lethality• Drifting Contact• Enduring Strike• Focus Energy• Gladiator Rush• Guardian Derision• Quickening• Reflex Coil• Relentless Combination• True Punishment Range  Motus Impact•( Primed) Reach• Spring-Loaded Blade ThrownMelee(Glaives)  Combo Fury• Combo Killer• Mark of the Beast• Power Throw• Quick Return( Volatile)• Rebound( Volatile)• Whirlwind Misc  Focused Defense• Healing Return• Parry• Reflection• Shattering Impact• Tek Gravity Categories: Mods TransmutableMods MeleeMods TradeableMods MaduraiMods RareMods Update19 Addcategory Cancel Save Deutsch Español Français Português Русский CommunitycontentisavailableunderCC-BY-SAunlessotherwisenoted. 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