Blood Rush - WARFRAME Wiki - Fandom

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Blood Rush is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases. Blood Rush multiplies critical chance based on the ... 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ReportUsers! CurrentWikiProjects FANDOM Games Anime Movies TV Video Wikis ExploreWikis CommunityCentral StartaWiki Register Don'thaveanaccount? SignIn Advertisement in: Mods,UntransmutableMods,MeleeMods, and 6more TradeableMods MaduraiMods UncommonMods Update18 DamageMods AcolyteMods English Deutsch Español Français Русский BloodRush Edit Editsource History Talk(1) BloodRush Untransmutable Tradeable MaxRankDescription +40%CriticalChancestackswithComboMultiplier GeneralInformation Type Melee Polarity Madurai Rarity Uncommon MaxRank 10 EndoRequiredToMax 20,460 CreditsRequiredToMax 988,218 BaseCapacityCost 4 TradingTax  4,000 Introduced Hotfix18.4.1(2016-01-25) DropTableSources MissionsNecraliskBounty(30-40-2,30-40-3,30-40-F)Spy(Lua) VendorSources BloodRushisanuncommonMeleemodthatincreasescriticalchanceastheMeleeComboCounterincreases. Stats[] Rank Effect Cost 0 +3.6% 4 1 +7.3% 5 2 +10.9% 6 3 +14.6% 7 4 +18.2% 8 5 +21.8% 9 6 +25.5% 10 7 +29.1% 11 8 +32.8% 12 9 +36.4% 13 10 +40% 14 Notes[] BloodRushmultipliescriticalchancebasedontheMeleeComboCountertierincrease. WithoutaComboCounter,BloodRushprovidesnobonustocriticalchance.At2x,itincreasescriticalchanceby0.40×(2-1)= 40%andat3x,itincreasescriticalchanceby0.40×(3-1)= 80%.AtthestandardmaxComboCounterof12x,itincreasescriticalchanceby+440%criticalchance. BloodRushdoesworkwithquickmeleestrikes,astheydoincreasetheComboCounter,whichiscountedandmaintainedeveniftheweaponisnotactivelyequipped. BloodRushcannotbeequippedon Diwata, Exalted Blade, Valkyr Talons, Iron Staff, Desert Wind,or Shadow Claws. Pairsverywellwith Body Count, Drifting Contact, Gladiator Rush,orThe Primary Dexterity& Secondary DexterityarcaneswhichallowplayerstokeeptheComboCounterupmoreconsistently. SincethrownattacksfromGlaiveweaponsareaffectedbytheComboCounter,theywillalsoreceiveanybonusfromBloodRush. Calculation[] Theformulaforcalculatingtheincreasedcriticalchancereachedbythemodisasfollows: CritChance=WeaponCritChance×[1+ModCritBonus+BloodRushBonusx(ComboMulti-1)]+StaticCritBonus Forexample,aweaponwith20%basecriticalchance,moddedwithmaxed True Steel(+120%)andBloodRush,andwithaComboMultiplierof4.0xwouldreach20%×(1+120%+40%×(4.0-1))= 68%chancetocrit. Thetablebelowdisplaysthecriticalchancethatameleeweaponcanachievedependingonitsbasecriticalchanceandcurrentcombomultiplier. Mainarticle:BloodRush/CritCalculation(edit) BaseCritChance DifferencePerMultiplier ComboMultipliers(NoCriticalChanceIncreaseat1x) 1x 2x 3x 4x 5x 6x 7x 8x 9x 10x 11x 12x 2 0.8 2 2.8 3.6 4.4 5.2 6 6.8 7.6 8.4 9.2 10 10.8 4 1.6 4 5.6 7.2 8.8 10.4 12 13.6 15.2 16.8 18.4 20 21.6 6 2.4 6 8.4 10.8 13.2 15.6 18 20.4 22.8 25.2 27.6 30 32.4 8 3.2 8 11.2 14.4 17.6 20.8 24 27.2 30.4 33.6 36.8 40 43.2 10 4 10 14 18 22 26 30 34 38 42 46 50 54 12 4.8 12 16.8 21.6 26.4 31.2 36 40.8 45.6 50.4 55.2 60 64.8 14 5.6 14 19.6 25.2 30.8 36.4 42 47.6 53.2 58.8 64.4 70 75.6 16 6.4 16 22.4 28.8 35.2 41.6 48 54.4 60.8 67.2 73.6 80 86.4 18 7.2 18 25.2 32.4 39.6 46.8 54 61.2 68.4 75.6 82.8 90 97.2 20 8 20 28 36 44 52 60 68 76 84 92 100 108 22 8.8 22 30.8 39.6 48.4 57.2 66 74.8 83.6 92.4 101.2 110 118.8 24 9.6 24 33.6 43.2 52.8 62.4 72 81.6 91.2 100.8 110.4 120 129.6 26 10.4 26 36.4 46.8 57.2 67.6 78 88.4 98.8 109.2 119.6 130 140.4 28 11.2 28 39.2 50.4 61.6 72.8 84 95.2 106.4 117.6 128.8 140 151.2 30 12 30 42 54 66 78 90 102 114 126 138 150 162 32 12.8 32 44.8 57.6 70.4 83.2 96 108.8 121.6 134.4 147.2 160 172.8 34 13.6 34 47.6 61.2 74.8 88.4 102 115.6 129.2 142.8 156.4 170 183.6 36 14.4 36 50.4 64.8 79.2 93.6 108 122.4 136.8 151.2 165.6 180 194.4 38 15.2 38 53.2 68.4 83.6 98.8 114 129.2 144.4 159.6 174.8 190 205.2 40 16 40 56 72 88 104 120 136 152 168 184 200 216 42 16.8 42 58.8 75.6 92.4 109.2 126 142.8 159.6 176.4 193.2 210 226.8 44 17.6 44 61.6 79.2 96.8 114.4 132 149.6 167.2 184.8 202.4 220 237.6 46 18.4 46 64.4 82.8 101.2 119.6 138 156.4 174.8 193.2 211.6 230 248.4 48 19.2 48 67.2 86.4 105.6 124.8 144 163.2 182.4 201.6 220.8 240 259.2 50 20 50 70 90 110 130 150 170 190 210 230 250 270 Mainarticle:BloodRush/CritCalculation/Equation(edit) CritChance=WeaponCritChance×[1+ModCritBonus+BloodRushBonusx(ComboMulti-1)]+StaticCritBonus BloodRushBonus:Thisisthebonusprovidedby Blood Rushbasedonitsrank.UsingmodsfromtheGladiatorSetwillincreasethisbonusfurther.Forexample,usingtwoGladiatorModswilleffectivelybringthetotalvalueupto60%. ComboMulti:Thisisthemultiplierfromyourmeleecombocounter. ModCritBonus:Thisisthetotalofallotherequippedmodbonusesaddedtogether(excludingStaticandBloodRushbonuses). StaticCritBonus:Thisisthebonusprovidedbymodslike Cat's Eye(+60%)orspecialabilitieslike Arcane Avenger(+45%).Thesebonusesstackadditivelywitheachother. Aspreadsheetthatperformsthesamecalculation,andalsoallowstoenteryourCritChance %fromCritModsandtheCC%percombo,canbefoundonlinehere. Trivia[] PriortoUpdate26.0(2019-10-31),BloodRushprovided+165%criticalchancepercombolevel.Criticalchancewascalculatedaccordingtothefollowingequation: CritChance=[BaseCritChance×(1+ModCritChance)+StaticCriticalChanceModifiers]×[1+(BloodRushMultiplier×ComboMultiplier)] SeeAlso[] GladiatorModSet,whichhasasimilareffect. WeepingWounds,theStatusEffectequivalent. PatchHistory[] Update30.5(2021-07-06) MeleeModNerfs BloodRush’smaximumvalueisbeinglowered.ThischangestheachievabilityofconsistentRedCritsfromjustoneMod(onmostMeleeweapons,someHigh-Criticalexceptions),andnowadditionalhelpwillbeneededviaMods,Arcanes,orWarframeabilitiestoachieveconsistentRedCrits. OneModalonegenerallydeliveringthebesttierofCriticalsfelttoopowerful. BloodRushischangingfrom: +60%CriticalChancestackswithComboMultiplier To +40%CriticalChancestackswithComboMultiplier Update29.5(2020-11-19) FixedBloodRushnotapplyingtoGaruda’sTalons(onlyapplieswhenTalonsarethesingleequippedMelee). FixedreturnissuewithcombostackingMeleeMods(likeBloodRush)notresettingwhileinOperatorwithaveryspecificloadoutasClient,asreportedhere:https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/ Update29.0(2020-08-25) Nowdropsfromlevel30-40NecraliskBounties Hotfix27.5.5(2020-05-21) FixedtheBloodRushCriticalChanceboostnotresettingwhentheMeleecombocounterisreset. Hotfix27.5.4(2020-05-20) FixedBloodRushbonusesnotresettingifyou’retheOperatorwhentheComboexpires. Update26.0(2019-10-31) Changedfrommultiplicativetoadditivewithothermods.Nowonlymultipliesbasecriticalchance.Criticalchancebonuswentfrom165%to60%. (Undocumented)Addedbufficon. Update18.5(2016-03-04) AddedaspotentialrewardfromLuaSpymissions. Hotfix18.4.1(2016-01-25) Addedtothegameasanevent-exclusivedropfromOperation:ShadowDebt. Lastupdated:Update26.0(2019-10-31) CriticalHitModsEdit Rifle Chance  Point Strike• Critical Delay• Argon Scope( Galvanized) Damage  Vital Sense• Hammer Shot• Bladed Rounds Shotgun Chance  Blunderbuss• Critical Deceleration• Laser Sight Damage  Ravage( Primed)• Shrapnel Shot Pistol Chance  Pistol Gambit( Primed)• Creeping Bullseye• Hydraulic Crosshairs( Galvanized) Damage  Target Cracker( Primed)• Hollow Point• Sharpened Bullets Melee Chance  Blood Rush• Maiming Strike• True Steel( Sacrificial) Damage  Gladiator Might• Organ Shatter( Amalgam) Arch-gun Chance  Critical Focus• Parallax Scope Damage  Critical Focus• Hollowed Bullets Arch-melee Chance  Tempered Blade Damage  Bleeding Edge WeaponAugment  Deadly Maneuvers• Deadly Sequence• Exposing Harpoon• Hata-Satya• Amalgam Ripkas True Steel Categories: Mods UntransmutableMods MeleeMods TradeableMods MaduraiMods UncommonMods Update18 DamageMods AcolyteMods Addcategory Cancel Save Deutsch Español Français Русский CommunitycontentisavailableunderCC-BY-SAunlessotherwisenoted. 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