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A Status Effect, or commonly called a Proc, is an additional effect which may be triggered at random by a hit from a weapon or Warframe ability. 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ReportUsers! CurrentWikiProjects FANDOM Games Anime Movies TV Video Wikis ExploreWikis CommunityCentral StartaWiki Register Don'thaveanaccount? SignIn Advertisement in: Updateme,Mechanics,Update11 English Español Français Italiano StatusEffect Edit Editsource History Talk(0) StatusEffect HealthbarofanEliteLancerwithasingleImpactproc,aColdproc,andfourRadiationprocs Contents 1StatusEffects 1.1General 1.2IndependentfromDamage 1.3Empyrean 2StatusChance 3DamageDistribution 3.1StatusImmunityInteractions 4DamageScaling 5StatusDuration 5.1DamageOverTime 6Multishot 6.1AverageProcs 6.2ContinuousWeapons 7StatusMods 8StatusImmunity 8.1CleansingStatusEffects 9StatusImmuneEnemies 9.1FullImmunity 9.2PartialImmunity 10Trivia 11Media 12PatchHistory ThispageisinreferencetotheDamage2.0system. ThechancethatahitwillapplyaStatusEffectbasedonthetypesofdamagetheweaponinflicts.—In-gameDescription AStatusEffect,orcommonlycalledaProc,isanadditionaleffectwhichmaybetriggeredatrandombyahitfromaweaponorWarframeability.StatusChanceistheprobabilitythatahitwillinflictastatuseffect.ThebasedurationoftheProcwilldependonitstype,andwhetherthetargetisanenemyoranotherTenno.Warframeabilitiesusuallyhaveahighchancetoproc,orinsomecases,greaterthanorequalto100%chancetoinflicttheirstatuseffect(e.g. Frost's Ice Waveability). Eachdamagetypeisassociatedwithastatuseffect.Weaponsthatdealmultipledamagetypeswillhaveaseparatechancetoinflictitsassociatedstatuseffectonatarget,andonlyonedamagetypecanprocperhit.Seebelowforinformationonwhichstatuseffectsareassociatedwithwhichdamagetypes. Forexample,aweaponsuchasanunmodified Staticordealssolely Radiationdamage.Inadditiontoitsdamage,theStaticoralsohasa28%statuschanceoneachshottocauseaproc.Onasuccessfulproc,theenemywillreceivetheRadiationstatuseffect,whichcausesConfusionoverthedurationoftheeffect. EnemiesalsopossesstheabilitytoinflictstatuseffectsonTenno.Forexample,aGrineerScorchhasachancetoinflicttheIgnitedstatuseffectwiththe Heatdamagefromhis Ignis.Similarly,enemiesarealsoabletoinflictphysicalprocssuchasBleeding(associatedwith Slashdamage)bypassingtheplayer'sarmor. StatusEffects[] General[] DamageType StatusEffectInternalName StatusEffects  Impact PT_KNOCKBACK StaggerOnEnemy:Causestargettoflinchandstaggersmovementfor1secondandincreasesthehealththresholdatwhichtheycanbeParazonMercyKilledby4%perproc.Stacksupto10times.OnPlayer:Noeffect.  Puncture PT_FRAILTY WeakenedOnEnemy:Reducesanydamagedealtby30%for6seconds.Stacksupto10times,withsubsequentprocsreducingdamageby5%toatotalof75%.OnPlayer:Reducesanydamagedealtto30%for6seconds.  Slash PT_BLEEDING BleedOnEnemy:Deals35%ofthebasedamagepersecondover6seconds(bypassesArmor).OnPlayer:Deals10%ofthebasedamagepersecondover6seconds(bypassesArmor).  True N/A Nostatuseffect.—  Heat PT_IMMOLATION IgniteOnEnemy:Deals50%ofthebasedamageas Heatdamagepersecondover6seconds(increasebyHeatmods,canberefreshed)whilecausingthetargettopanicfor4secondsandstrippingupto50%Armor.OnPlayer:Deals50%base Heatdamageover6secondsandstripsupto50%Armor.  Cold PT_CHILLED FreezeOnEnemy:ReducesMovementSpeed,FireRate,andAttackSpeedby25%for6seconds.Stacksupto10times,withsubsequentprocsincreasingslowby5%toatotalof70%.OnPlayer:ReducesMovementSpeed,FireRate,andAttackSpeedby25%for6seconds.  Electricity PT_ELECTROCUTION TeslaChainOnEnemy:Deals50%ofthebasedamageas Electricitydamagepersecondover6secondstoenemieswithin5metersofthetargetandstunstheaffectedtargetfor3seconds.OnPlayer:Deals50%base Electricitydamagetoallieswithin3metersofthetarget.  Toxin PT_POISONED PoisonUniversal:Deals50%ofthebasedamageas Toxindamagepersecondover6seconds(bypassesShield).  Void PT_RADIANT BulletAttractorOnEnemy:Createsa2.5meterradiusfieldwhichattractsprojectilesfor3seconds.  Tau N/A Nostatuseffect.—  Blast PT_FLASHBANG InaccuracyOnEnemy:Reducesaccuracyby30%for6seconds.Stacksupto10times,withsubsequentprocsreducingaccuracyby5%toatotalof75%.OnPlayer:Reducesaccuracyby30%for6seconds.  Corrosive PT_CAUSTIC_BURN CorrosionOnEnemy:Reducesarmorby26%for8seconds.Stacksupto10times,withsubsequentprocsreducingarmorby6%toatotalof80%.OnPlayer:Reducesarmorby26%for8seconds.  Gas PT_ASPHYXIATION GasCloudUniversal:Deals50%ofthebasedamageas Gasdamagepersecondover6secondsina3meterradius.Stacksupto10times,withsubsequentprocsincreasingradiusby0.3meterstoatotalof6meters.  Magnetic PT_MAGNETIZED DisruptOnEnemy:Amplifiesdamagedealttoshieldsby100%andnullifiesshieldregenerationfor6seconds.Stacksupto10times,withsubsequentprocsincreasingdamagetoshieldsby25%toatotalof325%.OnPlayer:Amplifiesdamagedealttoshieldsby100%,nullifiesshieldregeneration,drains50Energypersecondandscramblestheinterfacefor4seconds.  Radiation PT_RAD_TOX ConfusionOnEnemy:Attacksanyclosestenemyandwillbeattackedinreturnwhiledealing100%additionaldamagetoalliedunitsfor12seconds.Stacksupto10times,withsubsequentprocsincreasingdamageby50%toatotalof550%.OnPlayer:Reducesfiringaccuracy,abletodamageandbedamagedbyalliesfor4seconds.  Viral PT_INFECTED VirusOnEnemy:Amplifiesdamagedealttohealthby100%for6seconds.Stacksupto10times,withsubsequentprocsincreasingdamagetohealthby25%toatotalof325%.OnPlayer:Amplifiesdamagedealttohealthby100%for6seconds. IndependentfromDamage[] “It'stakinglongerthanIcalculated.”Thispageisactivelybeingworkedonandmaynotbecompletelycorrect.Pleaseassistinmakingthispageaccurate.Hiddenstatuseffectsneedmoreresearch StatusEffect InternalName Description  Big Stagger PT_BIG_STAGGER Universal:Targetisstaggeredforalongerduration?  Disarmed PT_DISARMED Universal:Targetisdisarmedoftheirequippedweapon.Canbeappliedby Halikarand Halikar Wraith?  Impair(PvPonly) PT_ROOTS Universal:Restrictsthetarget'smovementfor2seconds,disablingjumpsanddecreasesmovementspeed.AfterImpairdurationends,playerswillbeimmunetothesamestatuseffectandknockdownsfor2seconds.  Knockdown PT_KNOCKED_DOWN Universal:Playersandenemiesfalltotheground.  Lifted PT_LIFT_HIT Universal:Brieflysuspendstargetsinmid-air.Countsasanindividualstatusfor Condition Overload, Galvanized Aptitude, Galvanized Savvy,and Galvanized Shot.  Microwave PT_MICROWAVE_BURN Universal:Enlargesanenemy'sbodypartwhenshotat.Hasinfinitedurationandcountsasanindividualstatusfor Condition Overload, Galvanized Aptitude, Galvanized Savvy,and Galvanized Shot.Exclusiveto Nukorand Kuva Nukor.  Parried PT_PARRIED Universal:Targetisopentofinishers?Canbeappliedthrough Parry?  Ragdoll PT_RAGDOLL Universal:Bodyislaunchedintotheair,incapacitatingtheplayerorenemy.  Silence PT_SILENCED Universal:Activeabilitiesaredeactivated?  Sleep PT_SLEEP Onenemy:Targetistemporarilyputtosleep.  Slow PT_GLUE  Stagger PT_STAGGERED Universal:Playersandenemiesgetstaggeredforabriefmoment.  Stun PT_STUNNED Universal:Playersandenemiesgetstunnedin-placetemporarilyandcannotmoveorshoot. ? PT_VOID Empyrean[] Mainarticle:Damage#Empyrean(edit) EmpyreangamemodeandRailjacksuseaslightlyalteredsystemofthecurrentlyexistingdamagesystem.Arch-gunsandArch-meleesdeal90.91%(10/11)reduceddamagetospaceenemies(or9.09%ofitsarsenaldamage)whileRailjackArmamentsandTacticalmodsdealtheirfulllisteddamagetothembeforeaccountingforhitpointresistancesandvulnerabilities. Primaryphysicalandelementaldamagetypeshavedifferentstatuseffectsagainstspaceenemiesoutlinedinthechartbelow.Secondaryelementaldamagetypes( Blast, Corrosive, Gas, Magnetic, Radiation,and Viral)donothavealteredstatuseffectsandcannotprocagainstspaceenemies,butArch-gunsandArch-meleesmoddedforsecondaryelementalswillstillincreasetotaldamage. Thissystemdoesnotapplytoon-footenemies,suchasRamsledboardingparties,andCrewshipandPointsofInterestpersonnel,whowilltakedamageandstatusaspernormal. DamageType Empyrean-onlyStatusEffects  Impact ConcussCrewwithinagunshiphavereducedaimanddamagefor6seconds.Additionalprocsrefreshduration.  Puncture DecompressTemporarilyreducestargetship'sshieldsby ?%andcurrentarmorby10%for20seconds.Additionalprocsstackmultiplicatively.  Slash TearTargetshipreceives7.5%increaseddamagefor20seconds.Additionalprocsstackmultiplicativelywithitself.  Cold ImmobilizeTargetship'sweaponsaredisabledanditslowsdowntoacompletestop.Lastsfor6seconds.Additionalprocsrefreshduration.  Electricity ScrambleTargetshipspiralserraticallyfor6seconds,beingunabletoattackwhilemovinginastraightline.Additionalprocsrefreshduration.  Heat SearTargetshipreceivesdamageovertimefor6seconds.Additionalprocsincreasedamagedealtovertime.  Toxin IntoxicateTargetshipattacksanyclosestenemyandwillbeattackedinreturnfor12seconds.Additionalprocsrefreshduration. StatusChance[] Statuschancecanbeakeyfactorindecidingonaweaponofchoice.Someeffectsareverypowerfulresponsestocertainenemies,whileothersmaybelessbeneficial.Forexample, Corrosiveprocsarevaluedhighlyagainstheavilyarmoredfoes,but Magneticprocshavenobenefittoenemiesthatlackshields. Thechancethataprocwilloccurcanbedirectlyincreasedwithmodssuchas Rifle Aptitude.Onecanalsoincreasethenumberofprojectilesfiredthroughmultishotmodssuchas Split Chamber;thiseffectivelyincreasestheopportunitiesforanenemytobeproccedperagivenattack,andisreflectedintheweapon'sattributesboxintheArsenalscreen,butdoesnotchangethestatuschanceforeachindividualhit.Anotherindirectwayofincreasingtheamountofprocsistoincreasefirerate,thisalsodoesn'tchangethelikelihoodthataprocwilloccurperhit,butincreasesthenumberofpossibleprocsinagiventimeframe. Whenaweaponachievesastatuschancehigherthan100%,eachhitmayapplyadditionalstatuseffects.Thetypeofeachprocisindependentlydrawn,soitispossibletoapplythesamestatusseveraltimesinonehit. DamageDistribution[] Damageprocswilloccurinproportiontotheamountofbasedamagedealtbyeachofthepresentdamagetypesontheweapon.Forexample,anunmodded Strun'shighestphysicaldamagetypeis Impact,thusitinflictsmostlyknockbackprocs. Increasingthephysicalorelementaldamageofaweapondoesnotincreasethedurationoftheassociatedproc(e.g.enemieswon'tbeconfusedlongerif Radiationdamageisincreased). Whenahitprocs,thechanceforanindividualdamagetypetoprocinrelationtotheothersis: ProcTypeChance=Damage÷TotalDamage Forexample,ifaweapon'sdamageiscomposedof20 Impact,5 Puncture,10 Slash,25 Heat,and50 Corrosive,thenitstotaldamageis20+5+10+25+50= 110.Therefore,thechancefortheindividualdamagetypestoprocwillbe: Impact Puncture Slash Heat Corrosive Damage 20 5 10 25 50 ProcTypeChance 18.18% 4.55% 9.09% 22.73% 45.45% StatusImmunityInteractions[] Proctypechancesarenotalteredbyenemyresistancesorweaknessestothedamagecomponentsusedintheircomputation;however,theyaremodifiedbyenemystatusimmunities.Whenanattackprocsastatuseffectonanenemywhichisimmunetoaparticularproctype,therespectivedamagetypeisexcludedfromproctypechancecalculationsforstatuseffectsonthatenemy. Forexample,iftheweaponoutlinedabovewereusedagainstanenemywithCorrosionstatusimmunity(regardlessofwhetherthatenemyisalsoimmuneto Corrosivedamage),thechancesfortheindividualdamagetypestoprocwouldchangetothefollowingvalues: Impact Puncture Slash Heat Corrosive Damage 20 5 10 25 50 ProcTypeChance 33.33% 8.33% 16.67% 41.67% N/A DamageScaling[] Iftheinitialhitisaffectedbythefollowing,aresulting,damage-dealingeffectwillalsobenefitaccordingly: DamageBuffsandrelevantMods Thisincludesforexampletotaldamagemultiplierslike Furious Javelinor Eclipse,additivedamagebonuseslike Serrationor Vex Armor,andenemydebuffslike Molecular Primeand Rest & Rage.However,weakspotsgeneratedby Sonaror Detect Vulnerabilityonlyincreasetheinitialhit,nottheresultingprocdamage. CriticalHitsandStealthDamageBonus MeleeComboCounterandSniperComboCounter Bodypartmultipliers FactionDamagemodsand Roar DuetothenatureofFactionDamagebonuses,theyareappliedoncemoreduringthecalculationofdamagingstatuseffects,eventhoughtheyalreadyaffecttheinitialhit.Forexample,foraweaponwithaninnate100damagemoddedwith Serrationand Bane of Grineer,a Slashprocwilldealthefollowingdamagepertick: Bleedpertick=100×(1+ 1.65)×0.35×(1+ 0.3)^2= 156.7475 StatusDuration[] “It'stakinglongerthanIcalculated.”Thispageisactivelybeingworkedonandmaynotbecompletelycorrect.Pleaseassistinmakingthispageaccurate.Tableisoutdated. Statuseffectshaveadurationoverwhichtheyapplytotheirtarget,andsomeofthemevendealdamageovertime.Astatuseffect'sdurationcanbeincreasedordecreasedwithmodsthataffectstatusduration(e.g. Lasting Sting). Damage-dealingstatuseffectswillbenefitfrommodifiersonheadshotsandcriticalhits. Damagedurationcanbenegative(over-100%durationthroughRivenMods).Thiscausesallproceffectswhichhaveadurationordealdamageovertimetobenullified.Allinstantprocsorthosewhodealinstantdamageoccur.Thecollapsedtableshowsthisinmoredetail: Negativedurationeffects▾▾ DamageType NullifiedEffect OccursNormally  Impact Stagger -  Puncture Weakened -  Slash Bleed -  Cold Freeze -  Electricity Stun TeslaChain  Heat Ignite Panicanimationoccurs(butnoflame)  Toxin Poison -  Blast Inaccuracy -  Corrosive Corrosion -  Gas ToxinCloud -  Magnetic Increasedshielddamage Visualeffects  Radiation Confusion -  Viral Increasedhealthdamage Visualeffects Note:TheinformationaboveisbasedonthisforumpostfromEDFScoutandmayneedfurtherconfirmation.Non-consistentobservationsasmentionedintheposthavebeenchangedtothemorelikelyeffect,i.e.forimpactstaggershouldnotappear,butknockback,andforelectricitystunshouldnotbetriggered. DamageOverTime[] Statuseffectsthatdealdamageovertimewillhaveabasedurationof6seconds,duringwhichtheywilldealatickofdamageforeverysecondthattheeffectisactive.AoEstatuseffects,suchas Electricityand Gaswillalwaysstartdealingdamageticksthemomentitisproccedonanenemy.Singletargetstatuseffectswillhavea1seconddelaybeforedealingtheirdamageticks.Thetablebelowillustratesthismechanic. DamageTickandProcDuration TimeFromInitialProc 0s 1s 2s 3s 4s 5s 6s DamageTickOccurred?  Slash ❌ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️  Heat ❌ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️  Toxin ❌ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️  Electricity ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ❌  Gas ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ❌ Multishot[] Whenfiringmultiplepelletsinasingleattack,thestatuschanceonalistedweaponintheArsenalistheprobabilitythateachpelletwillindividuallyproc.Forexample,the Strun Wraithdisplaysa12%statuschance,soeachofitstenpelletshasa12%chancetoindividuallyproc. AverageProcs[] Whenyoumightapplymorethanonekindofstatuseffect,ortheappliedeffectisonewhichbenefitsfrommultipleapplicationsinthesameshot(e.g. Corrosiveprocs),itishelpfultoknowtheaveragequantityofstatuseffectstriggeredpershot(i.e.fromasingleclickofthefirebutton).Thisvaluecanbedeterminedwiththefollowingformula: AverageNumberofProcsPerShot=Multishot×(NumberofForcedProcs+StatusChanceperProjectile) AverageNumberofProcsperSecond=AverageNumberofProcsPerShot×FireRate Atablewithexamplevaluestodisplaytherelationofstatuschanceandmultishot. ArsenalStatusChance 150% 100% 99% 80% 150% 100% 99% 80% Multishot ChanceperPellet/Projectile AverageProcsperShot 1.9(using SC) 150% 100% 99% 80% 2.85 1.9 1.88 1.52 3(e.g. Exergis) 150% 100% 99% 80% 4.5 3 2.97 2.4 5(e.g. Sobek) 150% 100% 99% 80% 7.5 5 4.95 4 10(e.g. Strun Wraith) 150% 100% 99% 80% 15 10 9.9 8 20 150% 100% 99% 80% 30 20 19.8 16 ContinuousWeapons[] Despitecontinuousweaponsfiringonlyonebeamafteraddingmultishot(withdamageinstancesmerged),itwillstillprocstatuseffectsasifmorethanoneprojectilewasvisuallypresent.Thismeansthatmultishotbenefitstheaveragestatuschanceofcontinuousweaponslikeanyotherweapon. StatusMods[] Statuschancemodsaffectthebasestatuschanceoftheweapon,i.e.thestatuschancevaluedisplayedintheCodexthatistheprobability,fortheunmoddedweapon,thateachprojectilewillinflictastatuseffect. StatusChanceStatusDuration RifleShotgunPistolMeleeArch-GunArch-Melee  Catalyzer Link Galvanized Aptitude Hammer Shot High Voltage Malignant Force Proton Jet Rifle Aptitude Rime Rounds Thermite Rounds  Frigid Blast Galvanized Savvy Motus Setup Nano-Applicator Scattering Inferno Shell Shock Shotgun Savvy Toxic Barrage  Carnis Stinger Embedded Catalyzer Frostbite Galvanized Shot Jolt Jugulus Spines Pistol Pestilence Saxum Spittle Scorch Stunning Speed Sure Shot  Carnis Mandible Drifting Contact Enduring Affliction Hunter's Bonesaw Jugulus Barbs Melee Prowess Proton Snap Saxum Thorax Vicious Frost Virulent Scourge Volcanic Edge Voltaic Strike Weeping Wounds Nira's Contempt  Charged Bullets Contamination Casing Hypothermic Shell Marked Target Modified Munitions Magma Chamber  Cryo Coating Infectious Injection Ion Infusion Sudden Impact Searing Steel  Continuous Misery Lingering Torment Perpetual Agony Lasting Sting Rapid Resilience Toxic Sequence Augur Seeker Hunter Track Lastupdated:Update29.5(2020-11-19) StatusImmunity[] Playerscanachievetemporarytotalstatusimmunitybyequippingthebelowmodsorusingtheseabilities.Forimmunitytowardsindividualstatuseffects,pleasenavigatetowardstherespectivedamagetypepage. Notethatsourcesofinvulnerabilityalsoprotectagainststatuseffects. AshExcaliburHarrowHydroidInarosLavosNezhaNidusNyxOberonRevenantRhinoTitaniaTrinityValkyrWukongWarframeAugments ENERGY:0KEY4  BladeStormProjectfierceshadowclonesofAshupongroupsofdistantenemies.JointhefrayusingTeleport. EnergyperMark:12 EnergyperMark(whileinvisible):6 Strength:750/1000/1500/2000( Truedamage) Duration:N/A Range:50m Misc:3(numberofhitspermark)2(numberofShadowClones) InfoAugmentTips&TricksBugsInfo Ashtogglesastateofintensefocusashesearchesfortargetstoassassinate.Duringtargetingmode,enemieswithin50metersfromAshthatareseenneartheaimingreticlebecomehighlightedandtaggedwithadeathmarkabovetheirhead. Markingenemiesdrains12energyeach,or6energywhileAshisinvisible(e.g.using Smoke Screen). EnergycostpermarkisaffectedbyAbilityEfficiency. TargetacquisitionrangeisaffectedbyAbilityRange. Leavingthisrangewhiletargetingwillunmarkenemiesandrefundtheenergy. When1ormoreenemiesaremarked,reactivatingtheabilitywillcreate2ShadowClonesthatteleporttoeachmarkedenemy,strikingthemwith3Finisherattacksthatinflict750/1000/1500/2000 Truedamageperhitwitha100% SlashBleedchance. DamageisaffectedbyAbilityStrength, Steel Charge, Savage Silence, Radiant Finish, Arcane Fury, Arcane Blade Charger,ComboCountermultipliers,and Viralstatus. BladeStormgains25%additionaldamageforeachcombomultiplier,uptoa3.75xdamagemultiplierat12xcombo,or4.0xwith Venka Primeequippedat13xcombo. Meleemodsdonotincreasedamage,including Finishing Touchand Covert Lethality. Meleemodsthataffectthecombocounterandattackspeedwillbenefitbladestorm. Weaponsthatmodifythecombometeralsoapply,includingthebonusinitialcombocountpassivesfor Furax Wraith(20), Synoid Heliocor(20), Fragor Prime(30),and Venka Prime'sincreasedcombocap. Animationspeedisaffectedbyattackspeedmods(e.g. Fury)uptotheFinishercapof+50%. Buffssuchas Speed, Warcryand Arcane StrikewillonlybuffAsh'sAnimationspeedwhenhejoinsbladestormvia Teleport,andnottheclone's. Animationspeedisnotaffectedbythebaseweapon'sattackspeed, Berserker Fury,orcastingspeedmods(e.g., Natural Talent).  Arcane Arachnedoesnotincreasedamage. TheBleed'sDoTinflicts43.75%oftheinitialdamagepertickforatotalof9ticksover9seconds.TheBleeddamagebypassesarmor. Directhitdamagethereforeaccountsforonly20%ofBladeStorm'stotaldamage. TotalDirecthitDamage(not Slash'sBleed'sDoT)isfurthermultipliedby Excalibur's Radiant Finishand Banshee's Savage Silence.(eg.with100%strength:2,000×(1+ 300%)= 8,000) StrikesfromAshandhisclonesaddtothemeleecombocounter. StrikesfromtheShadowClonesadd1hitperenemy(4with Rising Storm) Combogainisaffectedbycombogain modsand arcanes,butnot Relentless Combination. Thecombocounterwillresetwhenequippedwith Xorisorsimilarmeleeweaponsthatfeatureinfinitedurationcombocounter. EnemiesthatdietoDirectHits(not Slash'sBleed'sDoT)willactivate Arcane Trickery, Arcane Ultimatum,and Exodia Might. ReactivatingBladeStormwithnomarkswilltoggleofftargetingmodeinstead. Whileintargetingmode,Ashemitsblacksmokeandhisvisiondarkens. BladeStormhasnocastinganimations,soAshcanstillperformallotherfunctionsnormallysuchasmaneuvering,castingotherabilities,andfiringorreloadingweapons. Ashcannotre-entertargetingmodewhilehisShadowClonesareattackingmarkedenemies. AbilitySynergy: Invisibilitybymeansof Smoke ScreenorotheralliedabilitieswillhalftheenergycostofBladeStormfrom12to6permark. WhileBladeStormisattacking, TeleportcanbecastonamarkedenemyatnoenergycosttoincludeAshintheassault.Ashbecomesinvulnerableforthedurationasheteleportsandstrikesallremainingmarkedenemiesinacinematicsequence. WhilejoiningBladeStormcostsnoenergy,AshmusthaveenoughenergytocastTeleporttojoin. StrikesbyAshdealthesamedamageashisclones,butwillattackenemiesnottargetedhisclones.Heconsumesmarks,andeffectivelyacceleratestheassault. Ashcanregeneratehisshieldsduringtheanimation.Augment Mainarticle:RisingStorm RisingStormisan AshWarframeAugmentModthatallowstheclonesgeneratedby Blade StormtocontributeadditionalhitstotheMeleeComboCounter,aswellasincreasesthedurationtheMeleeComboCounterlasts. Rank BonusHitsperAttack BonusComboDuration Cost 0 1 10s 6 1 2 10s 7 2 3 10s 8 3 4 10s 9 Tips&Tricks BladeStormcanbeactivatedwhilezoominginwitharangedweapon.Thiscanbeusedtomorepreciselypicktargets.  Youareinvinciblewhileusing Blade Storm.Thiscanbeusedtogivetimetoregenerateyourshields.  Blade Stormcanbeusedtopickupitemsthatareveryfarawayorindangeroussituations(anitemsurroundedby5enemiesforexample).Thisgenerallyrequiresasentinel's Vacuumskillformaximumeffectiveness.Simplytargetanenemynearsomethingyouwanttopickupandactivatetheability.Sinceyoureturntoyourstartingpointyouwillreturntoyour"safespot"butwillhavepickeduphealthorbs,energyorbs,resources,andevenmods. BladeStormcanbeusedtostartlongmeleecombochainstogainadditionalbonusmeleedamage. Thissynergizeswellwithbuildscenteredaround Blood Rush, Weeping Wounds,andGladiatorMods. BladeStormcanbeempoweredbyperformingmeleecombochainsbeforecasting,astheability'sdamagebenefitsgreatlyfromthebonusmeleedamagemultiplier. SinceBladeStormdeals Truedamage,theabilityiswellsuitedtodealingwithConculystsandBattalysts. Ash'ssecondability, Smoke Screen,synergizeswellwiththisability,reducingboththeenergycostpermarkandAsh'svulnerabilitywhenmarkingenemies. Similarly, Arcane Trickeryalsosynergizeswell,sinceitcanbetriggeredbyBladeStormandreducesthecostpermark. BladeStormallowsAshtoeasilytrigger Arcane Ultimatum,givinghimaboostinsurvivability. BladeStormfinishersalsotrigger Exodia MightwithZaws,allowingsubstantialhealthregenerationwithouttheuseof Life Strike. ConsideringBladeStormhasa100%chancetoprocBleed,dealing43.75%ofthebasedamage10timesin9seconds,theabilityactuallydoes2,000+((2,000×0.4375)×10)= 10,750damagein9seconds,makingitoneofthemostpowerfulabilitiesinthegameifmoddedandusedaccordingly. Ifusedduringsliding,BladeStormseemstouseashorterversionoffinishinganimations,whichreducestotalanimationtime. BladeStormbenefitsgreatlyfromtheeffectsof Body Count, Drifting Contact,and Gladiator Rush.Insteadofhavinga3seconddelaybeforethecombocounterdisappears,thedelaywillbe3+12+10+6= 31seconds. Usingthe Rising Stormaugmentwillfurtherincreasethedelay. SinceAshonlyspawns2ShadowClones,it'shighlysuggestedtoequipattackspeedmodsasthetimeneededfortheShadowClones'animationscanmakegameplaysluggish,especiallyifalargeamountofenemiesaremarked. JoiningBladeStormhasmultiplebenefitsforAsh: BecominginvulnerableallowsAshtoignorestatuseffects,suchas Toxin,andregeneratehisshields. Therateinwhichattacksaredealtisincreasedastherewillbe3attackersinsteadof2. TheamountofhitsaddedtothecombocounterfromtheabilitywillbehigherthanifAshweretonotjoin. UsingTeleportonanunmarkedenemywhileAsh'sShadowClonesareattackingmarkedoneswillresultintheunmarkedenemybeingmarkedwithoutconsuminganyenergy.AshwillthenjoinBladeStormuntilallmarksareexpended. EnemiesattackedbyBladeStormthiswayareonlyattackedonce.Bugs OncertainunspecificoccasionsAshwillbecomeinvulnerableafterusingBladeStorm.ItshouldalsobenotedthatBladeStormcancauselagcommonly. Veryrarely,afterusingBladeStorm,Ashwillfloatandbecomeinvincible.Heisunabletojumporfalldown,usemeleeweapons(orprimaries/secondariesinsomecases),oruseBladeStormagain.PressingEwillteleporttoarandomenemyandperformapurelyaestheticBladeStormattackwhichdoesnodamage.ThisappearstooccurwhenBladeStorm'sinitialtargetiskilledbeforeBladeStormbegins. Onsomeoccasions(mostlikelyrelatedtolatency),Ashwillremainvulnerablewhilstbeingunabletoexitthisbuggedstatewithoutgettingkilled(asin,actuallydyingandusingarevivecharge,asrevivedbyateammatewillnotendthisglitch). ThismayoccurwhentheinitialtargetforBladeStormiskilled(byanotherplayer/procs)duringtheteleportinganimation,causingAshtoteleporttohiscastinglocation,andinitiatethisbug. Todeactivatethebug,Ashcanprompta"fallingoutoflevel"eventbypowerwallclimbingtotheskyifthereisawallinthemapthatallowshimto.ThiswillrespawnAshtoarandomlocationonthegroundanddeactivatethebug. VeryRarely,whenAshfinishesusingBladeStormhewillappearatthelocationwhereheuseditwith0Health,unabletomove,unabletouseweapons,andunabletobedamagedbyenemies.Anyonscreenpromptsthatoccur,suchasDefenseandInterceptionwaveprompts,willnotbepresentedtoAshinthisstate.Ashcannotberevivedasheisn'tconsidereddowndespitethefactthathehas0health.Theonlywaytofixthisbugistowaitforthemissiontoendorleavethemission. Ifwieldingameleeweaponwhencast,BladeStormwilloccasionallyperformFinisherattacksonenemies.Thisdoesnotoccuriftheplayerishosting. Occasionally,AshwillfalloutofthemapafterusingBladeStorm,wherehewilleitherteleportbacktotheoriginalcastingpositionordie. IfBladeStormiscastandAsh'shologramsseekouta Mind Controlledtarget,theywillattackthetargetindefinitelyuntileithertheMindControlledtargetdiesoritsdurationexpires. AttemptingtouseBladeStormagainstanotherplayerwhenfightingintheDojowillcauseAshtobecomeinvincibleandhoverintheair.Inthisstate,Ashcanonlymoveandusefirearms. WhenAshhasnomeleeweaponequipped,itispossibleinsomecasesforAshtoattainanunmoddedSkanaafterusingBladestorm.ThisSkanaisnotlistedintheendofmissionscreen,norinthein-gamegearlist,andislostupondyingorcompletionofthemission. ENERGY:25KEY1  SlashDashDashbetweenenemieswhileslashingwiththeExaltedBlade. Strength:100/125/200/250 Duration:N/A Range:6/8/10/12m InfoAugmentTips&TricksBugsInfo Excaliburdashesbetweenenemieswithinacone6/8/10/12meterslongandcutsthemdownwithhisExaltedBlade.Eachstrikeinflicts100/125/200/250basedamage. Basedamageis15% Impact,15% Puncture,and70% Slash. ConelengthanddashvelocityareaffectedbyAbilityRange. SlashDashisaffectedbyAimGlide SlashDashisaffectedbymomentum,butwillnotchangemomentumoutsideofitsanimation.Thus,whicheverwayyouweregoingbeforeyoucastSlashDashyouwillcontinuetogounlessstopped,byothermeans,atsamespeed.ThiswillaffecthowfaryourSlashDashwillgowhennottargeted. AsSlashDash'sbaseCriticalChanceandStatusChanceare0%,SlashDashcannotdealcriticalhitsorstatuseffectswithoutflatbonusestoeithermetric. DamageisaffectedbyAbilityStrength,theMeleeComboCounterandsomemods. Iftheplayerhasalongsword,dualsword,rapier,ornikanaequipped,SlashDashreceivesa10%bonustoitsbasedamagefromExcalibur'sSwordsmanshippassive. Withamaxed Pressure Point, Shocking Touchand Intensify,arank-3SlashDashwilldealBaseDamage×(1+DamageMods)×(1+ElementalMod)×(1+StrengthMods)=250×(1+1.2)×(1+0.9)×(1+0.3)= 1,358.5damage. ThemodstatsthataffectSlashDashinclude: damage(e.g., Steel Charge) physical(e.g., Jagged Edge) elemental(e.g., Molten Impact) weaponaugments(e.g., Justice Blades) TheScindoManticoreSkin'sdamagebonusappliestotheability. SlashDashisnotaffectedbytheequippedmeleeweapon'sstatsandinnateeffects,class-specificmods, Condition Overload,orAcolyteMods. Theonlyexceptionstothisruleare:  Venka Prime'smodifiedMeleeComboCounter. Modsequippedon Exalted BladedonotaffectSlashDashunlessitisactive. SlashDash'sdamagecompositionisnotaffectedby Chromatic Blade. EnemiesdamagedbySlashDashsufferaknockdownunlessimmunetoknockdownsorstatuses. SlashDash'sconelengthisnotaffectedbymeleerangemods(e.g., Reach). EveryinstanceofdamageaddstotheMeleeComboCounterregardlessoftheamountofenemieshitorifExcaliburphysicallymadecontactwiththetarget. Excaliburhashealthimmunityduringthedashanimation,butnotshieldimmunity. ThoughExcalibur'shealthisimmuneduringtheanimation,itisstillpossiblefor Adaptationtobuildstacks. Airborneenemies,suchasHellionsandOspreys,canalsobetargeted,butarestilldifficultforSlashDashtotraversetounlesstheaimbuttonisheldforAimGlidephysicstotakeeffect. Iftherearenoenemieswithinitstargetingarea,SlashDashwillmakeExcaliburdashforwardinthedirectionofaim,allowingittobeusedasamobilityaidwhenreachinghighplaces. CanbeusedtopassthroughLaserBarriersunharmedinmostcases. Canbeusedwhilejumping,sliding,forwardflipping,wallrunningorclingingtoawall. SlashDashcandamageenemiesacrosstheRiftPlane. SlashDashisaffectedbyandcantriggerWarframeArcanes. AbilitySynergy: When Exalted Bladeisactive,SlashDashgainsthefollowingbenefits: SlashDashwillreceivea10%bonustoitsbasedamagefromExcalibur'spassiveas Exalted Bladeisconsideredalongsword. SlashDashhitswilladdtoExaltedBlade'sMeleeComboCounter.  Exalted BladewillreleaseanenergywavewhenanenemyishitbySlashDash. Thewavesbehaveidenticallytothosefromnormalswingsof Exalted Blade.Augment Mainarticle:SurgingDash SurgingDashisaWarframeAugmentModfor Excalibur,allowingeachenemyhitby Slash DashtoaddtotheWarframe'sMeleeComboCounter. Rank Effect Cost 0 2 6 1 4 7 2 6 8 3 8 9 Mainarticle:PurgingSlash PurgingSlashisaPvEandConclaveWarframeAugmentModfor Excalibur's Slash Dashthatremovesallies'debuffsandrestorestheirshieldswhenSlashDashedinto. Rank Debuffsremoved %maxshieldsrestored Cost 0 1 70% 6 1 2 70% 7 2 3 70% 8 3 4 70% 9 Tips&Tricks SlashDashwillhitthroughaGrineerShieldLancer'sShield. WithhighAbilityRangeandnotaimingatenemies,playerscanlaunchthemselvesintotheair,travelwithhighvelocityandlongdistance. CanbeusedtobreakCorpusshipwindowsandpassthroughlaserdoorsmostlyunharmed. Perfectformedium-distancetraveling. Withthepropermodsthisisoneofthemostdamage-efficientAoEabilitiesinthegame,doingmassivedamagetomultipletargetsforverylittlecost. InvulnerabilityallowsplayerstodealwithenemiesbyrepeatedlycastingSlashDashwithoutfearofdamageorstatusproceffectsduringtheanimation.However,beingthatthereisnoinvulnerabilityoverlapbetweentheendofthefirstcastandthebeginningofthesecondcast,thereisasmallwindowforExcaliburtoreceivedamage. CastingSlashDashwhileExaltedBladeisactivewillallowplayerstoincreasetheamountofdamagetheydealandhitalargeramountofenemieswithouthavingtobuildforrange. PressingthemeleebuttonatanytimeduringthetargetedSlashDashcastwillcanceltherestofability'stargetsandsummonyourmeleeweaponinstantly.Bugs Itispossibletogetstuckonanenemyduringthedurationoftheability,andinmostcasestheenemywillnottakedamage. ENERGY:100KEY4  CovenantProtectnearbyallieswithanenergyforcethatabsorbsalldamageandconvertsittoaCriticalChancebonusforallthoseundertheCovenant.Headshotsareamplifiedevenfurther. Strength:1.50%(criticalper100damage) Duration:3/4/5/6s(invulnerabilitytime)6/8/10/12s(criticalchancetime) Range:N/A Misc:4.0x(headshotmultipliertobonuscriticalchance)50/250m(affinityrange/open-worldaffinityrange) InfoAugmentTips&TricksInfo Harrowbreaksfreeofhisshacklesinawhirlwindofimpenetrableenergy,imbuinghimselfandalliesinsidehisAffinityRangewithcompleteinvulnerabilitytodamageandStatusEffectimmunityfor3/4/5/6seconds.Whileinvulnerable,anyenemydamagepreventedbyallaffectedplayersduringthistimeaccumulatesintoatotalpool. InvulnerabilitydurationisaffectedbyAbilityDuration. AffinityRangeisnotaffectedbyAbilityRangebutisaffectedbythe Mending Unitypassiveinthe Vazarinfocusschool,andcanbetemporarilyincreasedwithFosfors. Statuseffectimmunityalsoprotectsagainstknockdownandstagger. Aftertheinvulnerabilityphase,allaffectedplayersreceivetheRetaliationbuffwhichprovidesanadditiveweaponcriticalchancebonuslastingfor6/8/10/12seconds.Retaliationprovidesa5%basecriticalchance,plusextracriticalchanceconvertedfromtotaldamagepreventedatarateof1.50%per100damagepointsprevented.Additionally,thecombinedcriticalchancepercentageismultipliedby4onheadshothits. RetaliationdurationisaffectedbyAbilityDuration. BasecriticalchanceandextracriticalchancepercentagesareaffectedbyAbilityStrength,whiledamagepointspreventedandheadshotmultiplierarenot. Retaliation'scriticalchanceiscappedat50%onbodyshothitsand200%onheadshothits. Thecriticalchanceappliedtotheweaponsisaflatvalueappliedaftermods. AsExample:Aweaponwith10%basecriticalchancewhichhasaRank5 Point StrikeequippedandisaffectedbyacappedRetaliationbuffwillhave10%×(1+ 150%)+200%= 225%criticalchanceonheadshot. Criticalchanceisalsoappliedtomeleeweapons,weapondeployables( Zenistardisc, Orviuschannelthrow,etc.),andExaltedweapons( Excalibur's Exalted Blade, Ivara's Artemis Bow,etc.) ProtectionandRetaliationbuffsaffectbothplayersandtheirCompanions. Covenantcannotberecastwhileitsbuffsareactive. MultipleHarrowscancastCovenantindependentlyofotherplayers'activeinvulnerabilityandcriticalchancebuffs. Castinganimationof3secondsisaffectedbycastingspeed,frommodssuchas Natural Talentand Speed Drift.CastingCovenantstopsHarrow'smovementandactions. Duringtheinvulnerabilityphase,thecurrenttotalofdamagepreventedisdisplayedtotherightoftheaimingreticle,representedbyashield-likeemblem. Aftertheinvulnerabilityphase,thecriticalchancebonusanditsheadshotmultipliedpercentagearebrieflydisplayedatthesameposition,representedbyabullet-likeemblem. Anaudiblewhisperingsoundplayswheneachbuff'sdurationends. Covenant'sbufficonsforinvulnerabilityandcriticalchancearedisplayedbesidetheshieldandhealthindicators,withthecriticalchancebonuspercentagelocatedatthetop-rightoftheiconandbufftimersatthebottom. HarrowandaffectedalliesarevisiblysurroundedbyagustofenergywhileunderCovenant'seffects.Thisvisualeffectexpandsorcontractsdependingonthephasesoftheability,andisaffectedbyHarrow'schosenWarframeenergycolor.Augment Mainarticle:LastingCovenant LastingCovenantisaWarframeAugmentModfor Harrowthatincreases Covenant'scriticalchancebuffdurationeachtimeanenemyiskilledwithaheadshot. Rank DurationIncrease Cost 0 1s 6 1 1.5s 7 2 2s 8 3 3s 9 Tips&Tricks Itsynergizeswellwithabilitiesthatbuffcriticaldamage,suchas Electric Shieldand Sonar. Alsopairswellwiththe Dual Toxocystsincetheyareattheiroptimalpowerwhenyouaregettingheadshots. Sincethecriticalchanceappliedisadditive,thisabilitycanturna Nukormoddedwith Primed Target Cracker(andpossiblyothercriticaldamagemodssuchasaRiven)intoaviablecriticalsecondary. AsCovenant'scriticalchancebuffiscapped,HarrowmayopttobuildonAbilityDurationoverAbilityStrength,asnotonlydoestheincreasedinvulnerabilityprotecthimlonger,thedamagehenegatesduringtheextendedinvulnerabilityphasecanbeenoughforhimtocaptheaftermathRetaliationbuff. Stackswith Arcane Avenger,resultinginanadditive+95%criticalchanceonbodyshotand+245%onheadshotwithbotheffectsmaxed. Castingthiswhileattemptingtoreviveateammatemakesforareliablesurvivalstrategy,astheinvulnerabilityphasewillprotectyoufromenemyfire. IfthemissionhasEnvironmentalHazards,likethetoxicwasteintheGrineerShipyardtileset,youcanusethemtostackextradamagenegationduringtheinvulnerabilityphase. CovenantsynergizeswellwithaKitgunequippedwith Pax Seeker,withitsprojectilesgainbenefitsforcriticalchancetoheadshotfromthisability. However,headshotkillsbyPaxSeeker'sprojectileswon'ttrigger Lasting Covenantaugmentation. ENERGY:15KEY3  UndertowBecomeawatertrapanddrownunsuspectingenemies. EnergyDrain:6s-1 GrabCost:5 MetersperEnergy:0.2m Strength:10/15/20/25( Impactdmg/sec)1/1.5/1.7/2 %(dmgincrease/sec) Duration:N/A Range:1.5/2.5/3/4m(puddlesize)10/12/13/15m(grabrange) Misc:50%(TidalSurgetraveldistance)200%(TentacleSwarmdamagebonus) InfoAugmentTips&TricksBugsInfo Hydroidsubmergesintoapoolofwaterwitha1.5/2.5/3/4metersradius,becominginvulnerabletodamageanduntargetablebyenemies.Enemiesthatwanderontothepoolsinkanddisappearfromsight,becomesuspendedinaKnockdownstate,anddrowntaking10/15/20/25base Impactdamagepersecond;drowningenemiesalsoreceive1%/1.5%/1.7%/2%oftheirmaximumhealthas Impactdamage,whichcontinuouslystackeverysecondwhileenemiesremainsubmerged. BasedamageanddamageincreasepersecondareaffectedbyAbilityStrength. RadiusisaffectedbyAbilityRange. UndertowusesthefollowingexpressionwhenaccountingforAbilityRange:ModifiedRange=BaseRange×AbilityRange0.5 Castingspeedisaffectedby Natural Talentand Speed Drift. Damageincreasepersecondappliestoeachindividualenemy.Thestackeddamageforasingleenemyresetstobasedamagewhenthesubmergedenemyexitsthepool. Submergedenemiesreceiveanadditional+0.1%damagegrowthpersecondforeachenemyinthepool,notaffectedbymods. ThecurrentnumberofsubmergedenemiestrappedwithinUndertowisdisplayedontheabilityicon. AlliedplayerscanshootintoUndertowtocontribute50%oftheirtotaldamagefromweaponsandabilities,distributedevenlytoallsubmergedenemies. StatusEffectsapplytoallsubmergedenemies,withtheireffectsanddebufftimerspauseduntilenemiesexitUndertow. HydroidcanslowlymoveandsprintwhileinUndertow. Whileactive,Hydroidcanaimatanenemytargetwithin10/12/13/15metersandpresstheprimaryattackkey(defaultLMB )toexpend5energy,launchingawatertendrilfromthepool,grabbingthetargetandpullingitintoUndertow. GrabrangeisaffectedbyAbilityRange. EnergycostpergrabisaffectedbyAbilityEfficiency. Ifthetargetedenemyisunabletobepulled,thetendrilwillreleaseitafterafewseconds. Releasedbodiesmaymakeenemiessuspiciousandstopshortofthepool.Thiswilloftenresultinthemwalkingawayfromthepuddle,requiringHydroidtopulltheminmanually. Undertowdrains6energypersecond,andwillremainactivesolongasHydroidhasenergy.UndertowwillendifHydroidrunsoutofenergy,jumps(Space ),rolls(2xShift ),orifdeactivatedbypressingtheabilitykeyagain(default3 ).MovingwhileinUndertowdrains1energypointper0.2metersmoved. ActivationandtravelenergycostsareaffectedbyAbilityEfficiency,andthechannelingenergycostisaffectedbybothAbilityEfficiencyandAbilityDuration. Hydroidcannotreplenishenergyusing Energy Vampire,RiftPlane'sinnateenergyregeneration,SquadEnergyRestores, Energy Siphonand/or WellspringwhileUndertowisactive. EnergyOrbs,OrokinVoidDeathOrb'senergyrestores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize,and Emergence Dissipate'sEnergyMotescanstillreplenishHydroid'senergywhileinUndertow. AbilitySynergy:  Tempest BarragecandamagesubmergedenemieswithinUndertow. Corroding Barragecanalsoproc Corrosiveonsubmergedenemies.  Tidal SurgeallowsHydroidtoremainsubmergedinUndertowandtravelinwaveformforhalfthenormaldistance. UndertowwillnotdrainadditionalenergywhenHydroidmovesviaTidalSurge. EnemiespreviouslysubmergedinUndertowwillbepulledalongbyTidalSurge.  Tentacle SwarmcentersthekrakenonUndertowandspawnstentaclesinsidethepool.ChargedcastcanextendtentaclespawnradiusoutsideUndertow. TentacleswillcaptureenemieswhentheyemergefromUndertow. TentacleSwarmdeals200%damagewhencastfromUndertow. Hydroid'sCompanionwillalsobesubmerged,regardlessofdistancefromhim.Hiscompanionwillnotbecomeinvulnerableandissusceptibletodamagefromexplosions. EnemycorpseswillbereleasedfromUndertowwhenkilled. Cannotswitch,fire,orreloadweapons,performparkourManeuversexceptjumpandroll,norcollectPickupswhileinliquidform. Canbecastwhileinmidairtoenterliquidform.UndertowpoolwillformwhenHydroidlandsontheground. AuraeffectsfromenemyEximuswillnotapplytoHydroidwhileheissubmergedbutnearbyTennowillsufferfromtheeffectsoftheEximusunit'sauraiftheyareinrange. EnergyLeechEximusstillwilldrainenergywheninthepool,however. WhenHydroidissubmerged,thegametreatshimasinvisibletoenemies.Assuch,anykillsonunalertedenemieswithundertowwillcountasastealthkill. Alsocausesthe Zenistartodealbonusstealthdamagetoenemies. ThereisabugrelatedtothiswhereaZenistarbuiltwithblastwillcontinuetodealbonusdamagetosomeenemiesevenwhenHydroidre-emergesfromthepuddle. SubmergedenemiescannotpreventTennofromcapturinganInterceptionpoint.ThismakesitincrediblyefficientatcompletelylockingdowntowersonInterceptionmissions.Augment Mainarticle:CurativeUndertow CurativeUndertowisaHydroidWarframeAugmentModthatallows Undertowtoheal Hydroidandhisallieswithinrangebyapercentageoftheirmaxhealthevery1.5seconds. Rank HydroidHealthRestore AllyHealthRestore Cost 0 5% 15% 6 1 6% 20% 7 2 8% 25% 8 3 10% 30% 9 Tips&Tricks Undertowwillknockdownenemieswithinrangewhentheysinkintothepuddle.ActivatingthendeactivatingUndertowallowsyoutosetupGroundFinisherattackswithyourmeleeweapononnearbyenemies. IfyouseeanenemyEximuswalkintothepool,deactivateUndertowandexposethemtoattacks,astheirAuraswillremainactivewhilesubmerged. AsEnergyLeechEximusarestillabletostealenergyfromHydroidwhileinthepool,it'silladvisedtodragthemin.It'ssafertocastTempestBarrageorTentacleSwarmontheirlocationwhentheyarefarawaytoavoidlosingmassiveamountsofenergypersecond. WhenrunninganInfestedDefense(suchasanuncontestedDarkSectororOrokinDerelict),standnearthecryopodorawalkwaytothecryopodandactivateUndertow.Onceyou'vecollectedseveralenemies,deactivateUndertowandchaintogetherAreaofEffectskillssuchas Tempest Barrageand Tentacle Swarm. Ifyouareunderheavyfire,activateUndertowtoregenerateyourshields,aswellashealthdependingonwhetheryoursquadhasamemberwiththe Rejuvenationauraequipped. Undertowisusefulforgatheringlargenumbersofenemiesinonespotforanotherplayertokillthemoncetheabilityhasended. Undertowcannotbeusedtobypasscorpuslaserdoorsbyitself.Bugs AttimesaminiatureHydroidandhissentinelcanbeseenonthepool. Whenthisbugoccursenemieswillbeginthrowinggrenadesattheplayerandwillbeabletoinjuretheplayer. ThisbugcanalsorarelyoccuronPS4,howeverinsteadofappearingtinyyouwillseeHydroid'sheadandshouldersclipthroughthefloorattheirnormalsize(onlywhenmoving). IfBattalystandManicBombarddonotdieafter1minute,theyarefreedfromUndertow. Somebosses,suchasGeneralSargasRukcanbesubmergedbyUndertow,makingtheminvulnerabletooutsidedamagebyotherplayers. Enemiesseedeadbodiesthatarekilledandwilloftenrefusetoenterthepool.Thisrequirestheuseofhydroidtomanuallypullthemin. Asentinelequippedwith Vacuumwillstillattempttosuckuplootwhileinthepool,whichblockstheplayer'sreticleandpreventsthemfromtargetingenemiestodragintothepool. Thiswillslightlyalleviateitselfafterstayinginthepoolforanextendedperiod,assentinelswill"freezeup"andstopmovingiftheplayeridlesfortoolong. Camerascanbetargeted,butcannotbetentacledin. DownedBursawillstayinundertowandcountasalivethere. ENERGY:50KEY2  DevourHoldpowertotraptargetinquicksandanddrawtheminfordevouring;thisstealshealthandultimatelycreatesafriendlySandShadow. Strength:50-100/100-200/150-300/250-500( Truedamagepersecond) Duration:15/20/25/30s(quicksand)≥15s(SandShadow) Range:20/30/40/50m(castandtetherrange) Misc:2s(damageramp-up)10(damagetickspersecond)Heals400healthpersecond InfoTips&TricksBugsInfo Inarossinksanenemytargetwithin20/30/40/50metersintoquicksandfor15/20/25/30seconds,trappingitinplaceasitflailsinpanicbecomingunabletomove,attack,orusespecialabilities.Whileenemiesaretrapped,Inarosoranyalliescanperformthe'Devour'actiononthembyholdingdowntheInteractkey(defaultX );whendevouringanenemy,theplayer(butnotanycompanions)iscompletelyinvulnerabletodamageandStatusEffectsasShieldsandHealtharerestoredatarateof400healthpersecond,whilealsoinflicting Truedamagepersecondtothevictim.DuringtheDevouraction,thevictiminitiallyreceives50/100/150/250damagepersecond,thatrampsupto100/200/300/500damagepersecondover2seconds;damageisdealtin10tickspersecond. CastrangeisaffectedbyAbilityRange. QuicksanddurationisaffectedbyAbilityDuration. InitialandmaxdamagepersecondareaffectedbyAbilityStrength. Healingisindependentofdamagedealt.Inaroscannotincreasetheamountofhealingreceivedbyamplifyingthedamagehistargettakes,andattackingenemieswithincreaseddamageresistancewillyieldthesameamountofhealing. Damageramp-uptimeandamountofdamageticksarenotaffectedbymods. Enemiesareunabletoactwhilebeingactivelydevouredeveniftheability'stimerhasexpired. TheactofdevouringatrappedenemydoesnotconsumeenergywhetherfromInarosoralliesandcanbesustainedindefinitelyforaslongastheUsekeyisheld,ortheenemyexpires. TheenemybeingdevouredbyaplayerisinvulnerabletooutsidesourcesofdamagewhiletheUsekeyisheld. Kavats,Kubrows,andMOAcompanionswillalsogainthebenefitofthelifesteal.Sentinelswillnot. IfanenemyiskilledbybeingdevouredbyInaros,aSandShadowiscreated,whichisafriendlycopyoftheunitkilledthatwillfightalongsideInaros.SandShadowslastforadurationequaltothetimespentdevouringthem,oraminimumof15seconds. SandShadowdurationisaffectedbyAbilityDuration. Ifcastonanenemytargetbyholdingdowntheabilitykey(default2 ),Inaroslatchesenergytethersontotheenemyfromupto20/30/40/50metersaway,draggingittowardshimandautomaticallydevouringituponmakingcontactsolongasthekeyisheld. TetherrangeisaffectedbyAbilityRange. Tetheredenemyisdraggedalongthegroundandcanfalltolowerterrainelevations. Tetheredenemyisinvulnerabletooutsidesourcesofdamagewhilebeingdraggedin. Draggingspeedisaffectedbymovementimpairingeffectssuchas Coldprocsand Molecular Prime. AbilitySynergy:EnemiestrappedbyDevourwillautomaticallyrestorehealthtoInarosandcreateaSandShadowondeathwhenkilledinside Sandstorm. DevourcannotbecastonnaturallyflyingenemieslikeOspreysandOrokinDrones.UnitsthatonlyhavetemporaryflightabilitiesthoughlikeHellionscanstillbepulledfrommid-airandthendevouredonceontheground. Castdelayof1secondisaffectedby Natural Talentand Speed Drift,whiledevourrecoverydelayof2secondsisnot.Castingwillinterruptmovement. IfthetargetdiesbeforeInarosfinisheshiscastinganimation,energyusedforDevourwillberefunded;however,ifthetargetisalreadytrappedinquicksandandisbeingdraggedinbythetether,itwillnotrefundenergyifkilledduringtravel. Cannotberecastonaffectedtargets. AncientDisruptorswillresisttheabilityheavily,causingonly1damageperticktooccur,whichwilloftencausethebuglistedbelow.ThesamegoesforInfestedalliesthatarelinkedtotheDisruptor.Tips&Tricks If InarosconsumesaBoiler,theBoilerwillbecomeaSandShadowasnormal,andthespawnpodscreatedwhenitdieswillnotspawnalliedunitswhiletheShadow'swill.Similarly,BroodMotherSandShadowswillspawnfriendlymaggotsondeath.Bugs Inarosmaybecomestuckinthedevouranimation,unabletomoveorcanceltheabilityuntiltheenemyiskilled.Pressingescapewillforcetheplayeroutoftheanimationalthoughthisisexploitable,asyouwillcontinuetogainhealthfromtheenemyandyoucanusehighpoweredweaponstokilltheenemy,guaranteeingthataSandShadowwillform. ValenceBlockSpecialCastingValenceBlock Purifyinghimselffromallailments, LavoscleansesallactivenegativeStatusEffectsandgainsstatusimmunityfor10secondsuponcollectinganEnergyorUniversalOrb.LavoscanonlycollectasingleEnergyorUniversalOrbevery5seconds. PassivevaluesisnotaffectedbyMods. Buffdurationisrenewedtofulluponcollectinganeworb. ValenceBlockbufficonandtimerareshownbesideLavos'shieldandhealthindicators. Whileactivated,threeserpent-likeenergyparticleeffectsencircleLavos'body. IfLavosisinjuredwithmissinghealth,UniversalOrbsarecollectibletohealhimwithnocooldownperiodinbetween. WhenLavos'Companionisequippedwith Synth Fiber,allnearbyHealth,EnergyandUniversalOrbswillbecollected,bypassingLavos'innateorbpickupcooldownentirely.SpecialCasting StatsandModding[]  Lavoshasnoenergycapacityandhisabilitiesdonotuseanyresourcetoactivate.Instead,eachofhisabilitiesarefreetocastwithacooldowninbetweenuses.TheAbilityEfficiencystatwillinsteadaffectthecooldownreductioneffectfrom Transmutation Probe. Modswhichconvertenergyspentonabilitiestoshields,suchas Brief RespiteortheAugurModSet,donotreplenishshields. BecauseLavoscanstillpickupenergyorbs,modsorarcanesthatbenefitfrompickingupenergy,suchas Equilibrium, Energy Conversion,and Arcane Energize,stillfunction. SubsumedabilitiesinjectedintoLavosviatheHelminthsystemwillcost0energy,butinsteadincura10secondcooldownaftercastanddisabletheelementalimbuementhold-function(seebelow)associatedwiththeabilitybutton. Onnon-recastableabilities(e.g. Roar),thecooldownbeginsaftertheability'sdurationexpires,unlessmoddedwithanaugmentthatallowsittoberecastable(e.g. Piercing Roar). Onchanneledabilities(e.g. Gloom),theyinsteadhavea12secondbaseduration,affectedbyAbilityDuration. TheAbilityDurationstatwillalsoaffecttheStatusDurationstatuniquelyinnatetoLavos,whichextendsorshortensthedurationofallstatuseffectscreatedbyLavosusinghisweaponsandabilities. LavosalsopossessesaRankUpBonusonhisArmorstat,yielding+50%atWarframeRank30. ElementalImbuement[] Experimentandunleashvolatilemixturesofthedeadlyelements.Holddownoneofthefourabilitybuttons(default1 ,2 ,3 ,4 )toimbueaPrimaryElementaldamagetype( Toxin, Cold, Electricity,and Heatrespectively)intothemixingvialdisplayedaboveLavos'abilityicons.Imbuementhasnocostnorcooldownbetweenuses. ElementalimbuementisavailablebydefaulttoLavosatWarframeRank0withoutrequiringhisabilitiestobefullyunlocked. PrimaryElementsareshowninthefoursmallerdiamond-shapediconsbelowthemixingvial.Whenanabilitybuttonishelddown,itsdiamondiconisbrieflyhighlighteduntiltheelementismixedin. CombinewithadifferentelementtoproduceaSecondaryElementaldamagetype: Blast(2 +4 ), Corrosive(1 +3 ), Gas(1 +4 ), Magnetic(2 +3 ), Radiation(3 +4 ),and Viral(1 +2 ). Inputscanbeinanyorder,orthehotkeyscanbehelddowntogethertoinstantlyproduceaSecondaryElementaldamagetype. TheImbuedPrimaryorSecondaryElementisshowninthevialwithacolorcodedemblemandplaysauniquesoundeffectuponmixing. Withanelementinthemixingvial,Lavos'nextabilitycastdrainsthevialtoaddthePrimaryorSecondaryElementaldamagetype,ontothechosenabilitydealinganextrainstanceofdamageandstatusproc. ThesamePrimaryElementaldamagetypecanbeimbuedontoanabilitythatalreadyinflictsthatdamagetype(e.g. Ophidian Biteimbuedwith Toxin, Vial Rushimbuedwith Cold,etc)todoublethedamageandstatusproc. ImbuedPrimaryElementaldamagetypesdonotmergewiththeability'sinnatedamagetype. Non-damagingstatuseffectsinflictedbyallofLavos'abilities( Cold, Blast, Corrosive, Magnetic, Radiation,and Viral)willproc3stacksinasingleapplicationofelementalstatus. Lavos'mixingvialisonlyclearedofitselementalcontentsuponimbuinganability. ElementscanbeimbuedevenifLavoscannotusetheability. ImbuementisonlyavailablefromLavos'originalabilities,thereforeasubsumedabilityreplacementfromtheHelminthsystemwilldisabletheassociatedelementontheabilitybutton. Imbuementalsocannotbeappliedontosubsumedabilities. ENERGY:25KEY1  FireWalkerBlazeatrailofflames,scorchingenemiesandcleansingallies.Teleportingblaststhelandingareawitharingoffire. Strength:50/100/150/200( Heatdamagepertick)500/750/1000/1250( Heatexplosiondamage) Duration:15/20/25/30s(buffduration)5/6/7.5/10s(flameduration) Range:3/4/5/6m(explosionradius) Misc:15/15/20/25 %(sprintspeedbonus)0.5s(damageinterval)10/25/50/ ? %( Heatstatuschance)100 %(flametrailstatuscleanse)?s(flameringduration) SubsumabletoHelminth InfoAugmentTips&TricksInfo NezhaigniteshisWindFireWheelstogain15%/15%/20%/25%bonusmovementspeedfor15/20/25/30seconds,whileleavingbehindatrailoffirebeneathhisfeetthatlastsfor5/6/7.5/10seconds.Enemiesthatwalkovertheflamesaredealt50/100/150/200 Heatdamageper0.5seconds,witheachinstanceofdamagehavinga10%/25%/50%/ ? Heatstatuschance.Nezhawillbecleansedofallstatuseffects,andsowillhisalliesthatwalkovertheflames,whichalsograntsthemimmunitytofurthereffectsaslongastheystandonthefirepatchesleftonthefloor. DamagepertickisaffectedbyAbilityStrength. SpeedbuffdurationandflamedurationareaffectedbyAbilityDuration. Castanimationof~0.5secondsisaffectedby Natural Talentand Speed Drift. Speedbonus,damageinterval,statuschance,andstatuscleansearenotaffectedbymods. Flamescanbeformedinmid-airbutonlywhileBulletJumping.Fallingwillnotleavebehindanyflames. AbilitySynergy:IfFireWalkerisactivewhenusing Blazing Chakram'steleportation,FireWalkerwilloverheatatthedestinationanddeal500/750/1000/1250 Heatdamage,witha10%/25%/50%/ ? Heatstatuschance,withinaradiusof3/4/5/6meters,aswellasleavingalingeringringofFireWalker'sflamesfor?seconds. ExplosiondamageisaffectedbyAbilityStrength. Damagedoesnotbypassobstaclesintheenvironmentanddiminisheswithdistance. ExplosionradiusisaffectedbyAbilityRange. Statuschanceandflameringdurationarenotaffectedbymods. FireWalkerwillstayactiveafterteleporting. FireWalkercanbecastwhilemovingbutwillinterruptallotheractions. Canberecastwhileactivetorefreshitsduration. SubsumingNezhatotheHelminthwillofferFireWalkeranditsaugmentstobeusedbyotherWarframes.Augment Mainarticle:PyroclasticFlow PyroclasticFlowisaWarframeAugmentModfor Nezhaand Nezha Primethataccumulatesthedamage Fire Walkerdealsandunleashesitinatrailoffireuponreactivating Fire Walker. Rank DamageAccumulation TrailDuration Cost 0 75% 6s 6 1 95% 7s 7 2 120% 8s 8 3 150% 10s 9 Tips&Tricks The100%chanceofthe Heatstatuseffectmakesthisaneffectiveformofcontrolfornarrowhallwaysorchokepoints. Quicklyslidingintogroupsofenemiescanreliablydisablethem. TheamountofgroundthatcanbecoveredinflamescanbeimprovedusingSprintSpeedmods. Alsoworksasanescapetooltopreventenemiesfromfollowingyou. Canbeusedtocutoffmeleeunitsfromdefenseobjectives. BrieflytappingslidekeyallowsforadditionalcontroloverNezha'smomentumwhilemaintainingtheadditionalspeed. Choosingadarkenergycolormakesthevisualeffectlessintrusive. ENERGY:75KEY3  WardingHaloCreateaprotectiveringoffire,thatalsostunsanddamageenemieswhogettooclose. Strength:500/650/800/1000(basehealth)50/75/100/125( Slashdamagepersecond)1.15x/1.25x/1.75x/2.50x(armormultiplier)2.5x(absorptionmultiplier) Duration:N/A Range:1.25/1.5/1.75/2m Misc:3s(invulnerabilityduration) InfoAugmentTips&TricksInfo Nezhasummonsafieryringthatencircleshim,grantingfullimmunitytostatuseffects,andabsorbing90%ofallincomingdamage.Theringstartswith500/650/800/1000basehealth,towhich115%/125%/175%/250%ofNezha'stotalarmorisaddedasbonushealth.Uponactivation,theringisinvulnerablefor3seconds,duringthistimeallincomingdamageittakesismultipliedby250%andaddedtoitstotalhealth.Enemiesthatwanderwithin1.25/1.5/1.75/2metersofNezhaarecontinuouslystaggeredanddealt50/75/100/125 Slashdamageeverysecond.WardingHalocannotberefreshedwhileitisactive,andonlyexpireswhenitshealthisdepletedorwhenitisdispelled. DamagereductionaffectsOvershield,ShieldandHealth. WardingHalo'sBasehealth,armormultiplier,absorptionmultiplieranddamagepersecond,areaffectedbyAbilityStrength. WardingHalo'shealthusesthefollowingexpressionwhenaccountingforAbilityStrength:ModifiedHealth=(BaseHealth+ArmorMultiplier×(HealthConversionArmor+Nezha'sBaseArmor×(1+ArmorBonus))+AbsorbedDamage×AbsorptionMultiplier)×(1+AbilityStrength) Asanexample,withamaxed Steel Fiberand Intensify,andonestackon Health Conversion,arank-3WardingHalowillhaveaninitialhealthof(1000+(2.5×(450+190×(1+1.1))))×(1+0.3)= 4,059.25beforeabsorbingdamage. InvulnerabilitydurationisnotaffectedbyAbilityDuration. StaggerradiusisaffectedbyAbilityRange. Whileactive,ahealthcounterisdisplayedonthelower-rightoftheHUD,abovetheabilityicons,indicatinghowmuchdamageabsorptionisleft.  Slashdamageinstancesimmediatelyaffectenemiesastheyenterthestunradius. Statuseffectimmunityincludescrowd-controllingeffectssuchasknockdownsandstaggers.EnergydrainsfromAncientDisruptors,includingthesmallamountsofenergytheydrainwitheachmeleeattack,EximusenergydrainsandthespeedreductioncausedbythemucusofTar-MutalistMOAsarenotresistedbyWardingHalo. Castanimationof~1secondisaffectedby Natural Talentand Speed Drift. CastingthisabilitymakesNezhastopallotheractions,includingmovement.However,playerscanperformarunningslideandholditbeforecastinginordertomaintainmomentumduringtheanimation. WardingHalowillreleaseawaveofheatoutwardwhenitexpires,inflictingallsurroundingenemieswith100% Heatstatuseffect,andmakingNezhainvulnerablefor1second. WardingHalocannotbecastwhileactive,butcanberecastduringthisexpiryinvulnerabilityperiod. DamagetakenfromthelasthitwhichexceedsthehealthofWardingHalowillstilltransferoverinfulltoNezha'shealth,potentiallykillingthem(ifstrongenough),beforethe1secondinvulnerabilitycantakeeffect. BlockingwithameleeweaponwillnotreducedamagetakentoWardingHalo'sHealth,butwillreducedamagetakenfromthe10%thatisnotabsorbedbyWardingHalo.Augment Mainarticle:Safeguard SafeguardisaWarframeAugmentModfor Nezhathatallowshim tocast Warding Haloonallies,albeitwithreduceddurability. Rank Durability Cost 0 20% 6 1 30% 7 2 40% 8 3 50% 9 Tips&Tricks Using Health ConversiontogainarmorstacksbeforecastingWardingHalo,greatlyincreasesitsbasehealthwithoutrequiringasmuchPowerStrength. BecarefulagainstenemieslikeMutalistOsprey.TheirtoxincloudforexampledealsdamagetoyourWardingHaloandtoyourHP,bypassingyourshield.Thiscankillyouveryeasily,evenwithafullWardingHalo. ENERGY:0KEY3  ParasiticLinkBindtoatargetwithparasiticlink.Whencastonanally,boththehostandNidushavetheirAbilityStrengthincreased.LinkedenemiestakesomeofthedamageinflictedonNidus. MutationStacksCost:1 Strength:10%/15%/20%/25%(strengthbonus)20%/30%/40%/50%(damageredirection) Duration:30/35/45/60s Range:24/28/34/40m(allylink)10/13/16/20m(enemylink) InfoTips&TricksInfo NidusexpendsasingleMutationstacktoperformsymbiosiswithatargetedallyWarframewithin24/28/34/40metersorparasiticallylinkwithatargetedenemywithin10/13/16/20meters.ThelinkpersistsaslongasNidusandhistargetremaininrangeofeachother,lastingfor30/35/45/60secondsorwhenmanuallydeactivatedbypressingtheabilitykeyagain. AllyandenemylinkrangeareaffectedbyAbilityRange. DurationisaffectedbyAbilityDuration. ParasiticLinkdoesnotrequireline-of-sighttomaintainconnectionbetweenNidusandhistarget. Ifthetargetdiesduringcastbeforethelinkisattached,thesingleMutationstackusedforParasiticLinkwillberefunded. WhenlinkedwithanallyWarframe,Nidusandhistargetbothreceivea10%/15%/20%/25%AbilityStrengthanddamagebonus.Whenlinkedwithanenemy,thetargetisincapacitatedforthedurationwhileNidustransfers20%/30%/40%/50%damagereceivedtothetargetinstead;allknockdown,stagger,andnegativestatuseffectsarealsotransferredfromNidustotheenemytarget. AbilityStrengthbonus,damagebonus,anddamageredirectionareaffectedbyAbilityStrength. ParasiticLink'sAbilityStrengthbonusaffectsAbilityStrengthmultiplicativelyusingthefollowingexpressions: ModifiedStrengthBonus=StrengthBonus×(1+AbilityStrength) Withamaxed Intensifyandthe15%AbilityStrengthrankbonus,Niduswillhave145%AbilityStrength,resultingin0.25×(1+0.3+0.15)= 36.25%ModifiedStrengthBonusdisplayedontheUI. ModifiedAbilityStrength=(1+AbilityStrength)×(1+ModifiedStrengthBonus) ModifiedStrengthBonusthenincreasesAbilityStrengthmultiplicatively,granting1.45×(1+0.3625)= 197.5625%ModifiedAbilityStrengththataffectsNidus'otherabilitieswhilearank-3ParasiticLinkisactive. TheModifiedStrengthBonusisthesamepercentageforthelinkedally.However,ModifiedAbilityStrength'scalculationwilldependonthelinkedally'sownAbilityStrength. Damagebonusismultiplicativetootherdamagebuffs. Damageredirectioniscappedat90%,achievablewithanAbilityStrengthofatleast180%. Enemytargetisinvulnerabletooutsidesourcesofdamageandimmunetoexternalcrowdcontroleffectswhilelinked,butisnotimmunetodamageandcrowdcontroleffectstransferredfromNidus.Alldamagepreventedbytheexternalinvulnerabilityarestoredanddealtinfullwhentheabilityends. Friendlyfireisnottransferredtothelinkedtarget. CanlinktoOverguardedenemies,howevertheywillnotbeincapacitatedandcanstillattack. AbilitySynergy:Whilelinkedtoatarget,using Virulencewillspawnasecondinstancefromthelinkedtargetthatgrowstowardsthetargetedlocation,convergingwiththefirstinstancefromNidus. EnemieshitbythesecondinstanceseparatelycountstowardMutationstack,evenwhenthesameenemiesalsogethitbythefirstinstance. ParasiticLinkisaOne-HandedActionandcanbecastwhileinmidair. Nidusandthetargetarevisiblycoveredininfestationandconnectedviaatetherofbiochemicalenergy,whichisaffectedbythechosenWarframeenergycolor. CannotlinktoatargetalreadyaffectedbyParasiticLink.MultipleNidusplayerscannotlinktothesametarget,nortoeachotherwhiletheirownParasiticLinkabilityisactive. WhenconnectedtoanotherNidusplayer,bothplayerswillusetheAbilityStrengthbonusfromthecastingplayer;thelinkwillbreakifthepartneractivatesParasiticLinkonadifferenttarget.Tips&Tricks Linkwithanearbyteammateorenemyfor VirulencetocreatetwolinesfromNidusandthelinkedtarget.ThiseffectivelyextendsVirulence'sreach,doublesitsdamageoutput,staggersenemiesinitspaths,collectsmorehitsforstacks,andearnsextraenergyforthecostofonecast. Linkingwithateammatecreatesamobilecastingpointthatcanrelocatequicklytofindnewenemies. LinkingwithanenemyprovidesastationarycastingpointthatallowsyoumovearoundtoadjustVirulence'straveldirectionandlength. UseVirulence'srangeindicatorbyholding1 todeterminethenumberoftargetsbothlineswillhitbeforereleasingthebuttontocast. TeammateswithWarframesthatpossesshighabilitydamageandAbilityStrength-basedeffectsareprimecandidatesforParasiticLink. Alternatively,theAbilityStrengthbonusallowsalliestousemorebalancedbuildsinsteadofbuildsthatfocussolelyonAbilityStrength. EnemieswithhighhealthandarmorvaluessuchasHeavyGunnerscanabsorbalargeamountofdamagetransferredfromNidus. AslongasNidusandhistargetareinrangeofeachother,ParasiticLink'sbiochemicaltetherwillhelpyouvisuallytrackyourpositions. Beforerevivingadownedteammate,linkwithanearbyenemytoprotectyourselffromtakingtoomuchdamage. Linkingwithanenemycaughtby Larvacausesittobecomeimmunetodamagefromoutsidesources,whichmayhinderyourcrowdcontrolabilitybecauseLarvawillgothroughitsfulldurationbeforeyoucanrecastit.Press3 tomanuallydeactivatethelink,allowingyouandyouralliestokilltheenemytoendLarvaearlyforrecast. Thisimmunitytodamagecanbebeneficialforrackingupthemeleecombocounter.Simplyattackthetargetasmanytimeaspossible.Combinewithcombomodslike Blood Rushforbestresults. Maggotsfrom Ravenouswillignoreyourlinkedenemytarget.However,maggotexplosionswillstillcountashitsfortheMutationgaugeevenwhentheycannotdamagethetarget.WhenyoucastParasiticLinkonanenemywithmaggotsattached,themaggotswilldetachoncethelinkisestablished. ParasiticLinkcanbecastontheJuggernaut,andthoughitwillnotimmobilizetheJuggernautitwillstilltransferdamagetoit,bypassingtheJuggernaut'snormally-impenetrablearmor. ThiscanbedoneformostBossenemiessuchasAcolytes,KuvaLiches,andSistersofParvos. CanbeusedtoimmobilizeSynthesistarget,insteadofdeployingKineticSiphonTrap.Thisalsopreventsthetargetfrombeingkilled,accidentallyornot,providedNidushimselfisnotunderheavyfire. ParasiticLinkcantransfernegativeConduitEffectsgiveninDisruption.Forexample,EnergyDrainwilldropfrom5energypersecondto1.Thisreduces,butdoesnotnegate,thethreatofnegativeeffectsfromconduits,shouldonefail. ENERGY:25KEY4  AbsorbNyxabsorbsallincomingdamageandchannelsthatcollectedenergyintoanexplosiveradialdischarge.EnergyDrain:7/6/5/4s-1 Strength:160/170/180/200(passive Magneticdamagegain)800/900/1000/1500(minimum Magneticdamage)0.025%(damageconvertedtoweapondamagebonus) Duration:8s(WeaponDamagebonus) Range:5/ ?/ ?/15m InfoAugmentTips&TricksInfo Nyxentersameditativestatethatallowshertoabsorbincomingdamageandbecomecompletelyimmunetoallformsofcrowdcontrol.Apassivedamagethresholdiscreatedthatincreasesby160/170/180/200 Magneticdamageeverysecond(e.g.,anAbsorblasting10secondswillinflictaminimumof2000 Magneticdamageatmaxrank).Thisthresholdhasaminimumdamagepotentialof800/900/1000/1500 Magneticdamage.IfthetotalamountofabsorbeddamageisgreaterthanthedamagethresholdwhenNyxleaveshermeditativestate,allabsorbeddamageisinflictedtoeveryenemyina5/ ?/ ?/15meterexplosionofpsychicenergy. MinimumdamageandpassivedamagegainareaffectedbyAbilityStrengthbutabsorbeddamageisnot. 100%ofallincomingdamagecanbeabsorbed. CriticalHitsfromenemies,butnotallieshavetheircriticaldamagemultiplierdoubledbeforebeingabsorbed. Absorbeddamageisnotconvertedto Magneticdamage,andretainstheoriginaldamagecomposition. Explosiondamagebypassesobstaclesintheenvironmentanddiminisheswithdistance.AffectedenemiessufferaKnockdown. ExplosionradiusandorbsizeisaffectedbyAbilityRange. Explosionradiusisaffectedbydamageabsorbed,uptoamaximumof50m. TheinvulnerabilityisextendedtoSentinelsorMOAcompanions,butnottopets. Absorbdrains7/6/5/4energypersecond,andwillremainactivesolongasNyxhasenergy.Anadditional8energyisdrainedforevery1000damagethat'sabsorbed.AbsorbwillendifNyxrunsoutofenergy,orifdeactivatedbypressingtheabilitykeyagain(default4 ). ActivationenergycostanddraincostfromdamageareaffectedbyAbilityEfficiency,andthechannelingenergycostisaffectedbyAbilityEfficiencyandAbilityDuration. Nyxcannotreplenishenergyusing Energy Vampire,RiftPlane'sinnateenergyregeneration,SquadEnergyRestores, Energy Siphon, Wellspring, Rage,and/or Hunter AdrenalinewhileAbsorbisactive. Absorb'senergydrainisnotconvertedintoshieldsbyAugurMods. EnergycanbereplenishedbyEnergyOrbs,OrokinVoidDeathOrb'senergyrestores, Spellbound Harvest, Arcane Energize,and Emergence Dissipate'sEnergyMoteswhiletheabilityisactive. Absorbconvertsintoanadditiveweapondamagebonusthatactivateswhentheabilityisreleased,lasting8seconds,oruntiltheabilityisusedagain. Damagefromphysicalandelementaldamagemodsisnottakenintoaccount. Thiseffecthasanuppercapof400%additiveweapondamage(64,000damageabsorbed). Bonusisadditiveto Serration, Hornet Strike,andsimilarbonusestotheprevious. Nyxisimmunetoalleffectsbyenemies.ThisdoesnotincludetheenergydrainfromEnergyLeechEximus,whichcanstillconstantlydrainenergyastheyarenear. Nyx'sevasionpassiveisdisabledwhileAbsorbisactive. CastingAbsorbintheairwillcauseNyxtostaysuspendeduntiltheskillisdeactivated. Absorbwillstopanymovementachievedpriortocastingtheskillwhenusedintheair. Evenafterdeactivation,nomomentumwillcarryover.Instead,youwilldropstraightdown. Thisdoesresetthedirectionalmelee,however,anditmaybeusedagaintoregainsomemomentum.Usedinthismanner,Nyxisableto"fly"acrosstilessolongasshehasenergytocastAbsorb. Afternotreceivingdamageforashortamountoftime,thedamagecounterresets.ThiswillnotresetAbsorb'stotalaccumulateddamage,however. Nyx'sthreatlevelisraisedwhileAbsorbisactive. Shieldsareallowedtorechargefreelywhileintheabsorbstate,whetherNyxisbeingattackedornot. Ifcastwhilefallingoffaledge,NyxwillreturnfromheroriginallocationandreleaseAbsorbimmediately. Arcanesthatrequiretheplayertoreceivedamagetotrigger(suchas Arcane Agility)cantriggerwhileundereffectsofAbsorb.Augment Mainarticle:Assimilate AssimilateisaWarframeAugmentModfor Nyxthatallowshertomove,rollandattackwhilechanneling Absorbandpreventsfriendlyfirefrombeingabsorbed,atthecostofshrinkingAbsorb'seffectiveradiusby50%. Rank MovementSpeed Cost 0 30% 6 1 40% 7 2 45% 8 3 50% 9 Mainarticle:Singularity SingularityisaPvEandConclaveWarframeAugmentModfor Nyx's AbsorbthatcreatesaringeverythreesecondstodraginenemiescloseenoughtoSingularity'sradius. Rank RingPulse Range Cost 0 3s 9m 6 1 3s 11m 7 2 3s 13m 8 3 3s 15m 9 Tips&Tricks Alliescancontributetothedamageabsorbed,dramaticallyincreasingdamageoutput. ItisnotadvisabletousethisskillwiththesentinelShade.ShadewillcloakNyxduringtheAbsorbperiodmostofthetime,whethertheenemyiscrowdedaroundNyxornot.Assuch,nodamagewillbeabsorbedastheenemycannotseeNyx.Duringsolo,theskillworksfinestill,astherearenoteammatestodrawenemyattentionaway. UsingthisabilitywhileonanIceTrapinthevoidwillgreatlyreduceenergydrained. SomeuserfunctionsarestillavailableevenafterAbsorbiscast(thoughtit'snotclearifthisisintendedfunctionality): Weapondetonationcanstillbetriggered(ex: Penta). Ifknockeddownordownedwhilecasting,Nyxwillbeabletomoveandattackduringthedurationoftheability. Alliesthatstandinsidetheabsorbbubbleareshieldedfromincomingrangeddamagetosomedegree. Thiscanbeausefulwaytoassistresurrectinganallyinapartyof3ormore. Duringthisability,Nyxwillbeinmid-airsuspension,instantlystoppingherfallspeed.ThiscanbeanadvantageincorrectingimproperfalltimingorwhileperformingcoordinatedManeuvers. IfAbsorbendsinmid-air,itcanoftenperformheadshotsonnearbyenemies. Foreasyenergymanagementonecanuse Equilibriumincombinationwith Synth Deconstructand Synth Fiber. ENERGY:50KEY2  HallowedGroundSanctifiesthegroundbeforeOberonwithrighteousfire,inflictingdamagetoanyenemythatstandsintheflames. Strength:25/50/75/100( Radiationdamage) 5/10/12/15%(statuschance) Duration:10/15/17/20s Range:90/100/120/180°(angle) 8/10/12/15m(radius) InfoAugmentTips&TricksInfo Oberonconsecratesthegroundinanangleof90/100/120/180degreesinfrontofhim,spanningupto8/10/12/15meters,for10/15/17/20seconds.Enemiesstandingontheareaofeffectaredealt25/50/75/100 Radiationdamagewitha5/10/12/15% Radiationstatuschanceeveryhalfsecond,whilealliesarerelinquishedofanynegativestatuseffectsandbecomeimmunetothemforaslongastheyarestandingonthearea. DamageandstatuschanceareaffectedbyAbilityStrength. DurationisaffectedbyAbilityDuration. RadiusandangleareaffectedbyAbilityRange. TheradiusfollowstheexpressionBaseRange+11.25×(AbilityRange-1) Forexample,withamaxed Stretch,theradiuswillincreaseto15+11.25×(1.45-1)= 20.0625meters. TheanglefollowstheexpressionBaseAngle+135°×(AbilityRange-1) Forexample,withamaxedStretch,theanglewillincreaseto180°+135°×(1.45-1)= 240.75°). Therefore,234%AbilityRangeisneededtobringtheangleupto360°,makingitafullcircle.Thiswillalsoincreasetheradiusto15+11.25×(2.34-1)= 30.075meters. Statuseffectimmunityappliestophysicaldisablingeffectssuchasknockdownsandstaggers. ItdoesnotapplytoEximusenergydrainsorNauseousCrawlerdisables. MagneticprocsfromAncientDisruptorsareresisted;however,Disruptorsarestillabletodrainasmallamountofenergywitheveryattack.  Radiationprocs,however,arenotremovedfromalreadyirradiatedallies,butonlyfromOberonhimself,andonlywithhisownHallowedGround. EnemiesandalliesmustbegroundedandstandingontheareatobeaffectedbyHallowedGround. Flyingenemiesthataretoohighabovethegroundmaynotbeaffectedbythisability. AbilitySynergy: IfOberonoranyalliesaffectedby RenewalstandsonHallowedGround,theywillreceivetheIronRenewalbuff,whichgrants125/150/175/200bonusarmorforaslongasRenewalisactive.OnceRenewalisdeactivated,thearmorbuffwillremainonallaffectedunitsfor20moreseconds. ThearmorbonusisaffectedbyAbilityStrength. Bonusarmorisaddedafterotherarmorincreases(e.g.anOberonwithamaxed Steel Fiberand Intensifywillhave(150×2.1)+(200×1.3)= 575armor). BuffdurationisaffectedbyAbilityDuration. As Link Armorscaleswiththeplayer'sarmor,companionswiththismodbenefittwicefromIronRenewal,asthecompanionlinksintotheplayer'sincreasedarmorandthengetsbuffedbyIronRenewal. Enemiesthatsurvive ReckoningwhilestandingonHallowedGroundwillhavetheirarmorpermanentlyreducedby10%/15%/20%/30%. ArmorreductionisaffectedbyAbilityStrength. Armorreductionisappliedtotheenemy'sbasearmorwhenaccountingmultiplecasts. Canonlyhave4instancesofHallowedGroundactiveatonceperplayer. Ifcastinmidair,Oberonwillinstantlydroptothegroundtoperformthisability. HallowedGroundspawnsfoliageinsideitsareaofeffectasvisualrepresentation.Oberoncreatesafieldofgrass,whileOberonPrimecreatesafieldofferns.GrassandfernsareaffectedbyOberon'schosenWarframeAccentcolor. TheshimmeringenergyfieldencompassingthegroundisaffectedbyOberon'schosenWarframeenergycolor.Augment Mainarticle:HallowedEruption HallowedEruptionisaWarframeAugmentModfor Oberon.Uponcasting Hallowed Groundagainwithapreviousinstancestillactive,thefirstonewillimmediatelyexpire,dealingallremainingdamageinasingleinstancewithachancetodeal Radiationproc.ThismodalsopassivelyincreasesHallowedGround'sduration. Rank StatusChance BonusDuration Cost 0 30% 25% 6 1 50% 50% 7 2 70% 75% 8 3 100% 100% 9 Tips&Tricks EnemieswilltraverseandfightthroughHallowedGroundwithoutanyspecialattemptstoevadeitsareaofeffect. NarrowpathwayssuchasdoorwaysandhallsareeffectiveatforcinggroupsofenemiestoclusterintoHallowedGround. Summoningmultiple,overlappinglayersofHallowedGroundwilldealthefullcombineddamageovertimetoenemies. HallowedGroundismostefficientlyusedinareaswhereconstantenemyandallyactivityisexpectedoveranextendedperiodoftime. HallowedGround'sstatuseffectimmunitycanbeusedtopassthroughenvironmentaltrapsunhindered,suchasGrineer MagneticSensorBarsandCorpusLaserBarriers. Notehoweverthatactivatingthesetrapsinspymissionswillstilltriggervaultalarms. HallowedGroundwillmakeplayersimmunetoto Radiationand MagneticsingularitiesinSorties. ENERGY:50KEY2  MesmerSkinBecomeenvelopedinSentientenergy,whichredirectsdamageandstunsallthosewhodareattack.StunnedenemiescanbeEnthralledatnoenergycost. Strength:3/4/5/6(numberofcharges) Duration:2/3/4/5s(stunduration) Range:N/A Misc:100%(reflecteddamageandstatus)100%(Enthrallenergydiscount)1(allybuffcharge) InfoTips&TricksBugsInfo RevenantsurroundshimselfinashroudofSentientenergythatreflects3/4/5/6incomingenemyattacks;attackersreceive100%ofthereflecteddamageandStatusEffects,whilealsobecomingstunnedfor2/3/4/5seconds.MesmerSkinlastsuntilallchargesareused. NumberofreflectchargesisaffectedbyAbilityStrength. StundurationisaffectedbyAbilityDuration. Castingspeedisaffectedby Natural Talentand Speed Drift. Numberofremainingchargesisdisplayedontheabilityicon. Foranynon-integerthenumberofchargesisroundeduptothenextwholenumber.Forexample,255%powerstrength=15.3charges,thisisroundedto16.Howeveringamethemaximumchargeswilldisplay15,withthe16thchargedisplayedas0. DoesmakeRevenantimmunetoself-staggerwithoutcostingacharge. Doesnotreflectdamagedealtbystatuseffectsandobjectscreatedbyenemies(e.g.,Napalmflamepatches) MesmerSkinconvertsknockdownfromShockwaveMOAwavesintoaknockback. MesmerSkinreflectsdamagefromScorpionandAncienthookshots,aswellasblockingtheirknockdownandpulleffects. AbilitySynergy:  EnthrallcostsnoenergytocastonanenemystunnedbyMesmerSkin. WhileMesmerSkinisactive, Reaverestores1chargeperthrallthatRevenantpassesthrough,uptothefullchargecount. WhileMesmerSkinisactive,alliessuchasWarframesandCompanionsthatcontactReave'scurrentwillgainaMesmerSkinbuffwith1chargethatlastsuntilused. MesmerSkindoesnotnullifydamagefromExplosiveBarrelsorEnvironmentalHazards,althoughtheywillnotuseupacharge. However,MesmerSkinpreventsRevenant'shealthfromreachingbelow2,preventinghimfromdying. Canberecastwhileactivetoapplyanewinstance.PreviouslyunusedMesmerSkinchargesareremovedduringrecast. CastingMesmerSkinisafullbodyanimationthatinterruptsgroundedmovementandotheractions. RevenantvisuallygrowsaclusterofEidolontendrilsonhisleftshoulder,emitsfumesfromhisbodyandashroudofwhitemistaroundhistorsowhileMesmerSkinisactive.AlliesthatgainMesmerSkinalsoexhibitthesevisualeffectsontheirbody. EidolontendrilsandfumescolortintingareaffectedbyRevenant'schosenWarframeenergycolor.Tips&Tricks ItisprobablymorebeneficialtofocusonAbilityStrength,AbilityDurationandAbilityRange,ratherthanequippingHealthandShieldmodson RevenantasMesmerSkinprovideshighsurvivability.Bugs DamagedealtbyNullifierCrewmanwithitsnullsphereintactdoesnotuseupMesmerSkincharges.Damageisstillmitigatedcompletely. Theremainingchargecounterontheabilityiconcansometimesdisappearwhiletheabilityisstillactive,mostprominentlyobservedafterperformingTransferencebackintotheWarframe. Chargescanbemodifiedintodecimals,buttheabilityiconcounteronlydisplayswholenumbers,including0whichcanbemisleading. Whenusing Rageor Hunter Adrenaline,eventhoughdamageisfullynullified,ifthedamageexceedsRevenant'sshieldvalue,energywillstillbegranted. ENERGY:50KEY2  IronSkinRhinohardenshisskin,insulatinghimselffromalldamage. Strength:400/600/800/1200(basehealth)?/1.25/1.75/2.50x(armormultiplier) Duration:N/A Range:N/A Misc:1.5/2/3/3s(invulnerabilityduration) InfoAugmentTips&TricksBugsInfo Rhinohardenshisskintocreateareinforcingbufferwith400/600/800/1200basehealth.Rhino'stotalarmormultipliedby250%isalsoaddedtothebuffer'shealth.Uponactivation,IronSkinisinvulnerablefor1.5/2/3/3seconds.Allincomingdamagethatisabsorbedduringthisinvulnerabilityperiodisconvertedintohealthandaddedtothebuffer'shealth.WhiletheIronSkinisactive,Rhinobecomesimmunetodamageandstatuseffects.IronSkinwillexpirewhenthebuffer'shealthisdepleted. IronSkin'stotalhealth,beforeabsorbingdamage,ismultiplicativelyaffectedbyAbilityStrength. IronSkin'shealthusesthefollowingexpressionwhenaccountingforAbilityStrength:ModifiedHealth=(BaseHealth+(ArmorMultiplier×BaseArmor×(1+ArmorMods)))×(1+AbilityStrength)+AbsorbedDamage. NotethatthebasearmorvalueisdifferentbetweenRhinoandRhinoPrime;whileRhinohas225BaseArmor,RhinoPrimehas275BaseArmor. AsanexampleforRhino: Withamaxed Steel Fiberand Intensify,aRank3IronSkincastbyRhinowillhaveaninitialhealthof(1200+(2.5×225×2.1))×1.3= 3,095.625beforeabsorbingdamage. ModifyingthatequationforRhinoPrime: Withamaxed Steel Fiberand Intensify,aRank3IronSkincastbyRhinoPrimewillhaveaninitialhealthof(1200+(2.5×275×2.1))×1.3= 3,436.875beforeabsorbingdamage. Whileactive,ahealthcounterbecomesvisibleontheabilityiconthattracksIronSkin'shealthpercentagefrom100%to0%. TheamountofhealthgainedfromabsorbeddamageisdisplayedintheHUDbesideRhino'sshieldandhealthindicatorswhileIronSkinisinvulnerable. Despiteinvulnerability,statuseffectsarenotignoredduringthatperiod,allowingdebilitatingstatuseffectssuchasknockdownandcoldprocstooccuruntilIronSkinfullyactivates. InvulnerabilitydurationisnotaffectedbyAbilityDuration. Statuseffectimmunityincludescrowd-controllingeffectssuchasknockdownsandstaggers.EnergydrainsfromAncientDisruptors,includingthesmallamountsofenergytheydrainwitheachmeleeattack,areresisted.However,EximusenergydrainsandNauseousCrawlerdisablesarenotresistedbyIronSkin. IronSkinprotectsRhino'shealthfromdamagethatbypassesshieldssuchas Toxindamage. AllowsRhino'sshieldstoregeneratewhileactive. CanbeusedtobothblockandpassthroughCorpusLaserBarriersandGrineerSensorBars. BlockingwithameleeweapondoesnotreducedamagetakenwhileIronSkinisactive. UsingIronSkinwillnotstopthehealthdamagetakenintheVampireChallengeofNightmareMode.However,IronSkinwillnotbedrained. DamageresistanceonRhino,likeTrinity's Blessing,othersimilarWarframeAbilities,andmodslikeAdaptationdonotapplytoIronSkin(thislistincludesArmor). IronSkinusesobjecthealth,soincomingdamageisnotmodifiedbytypeandcannotcrit. AbilitySynergy:WhileIronSkinisactive,damagefrom Rhino Chargewillhavea100%statuschancefor Blasteffects. For Rhino Prime,IronSkin'svisualeffectswilltakeintoaccountthechosenaccentcolor.Itisotherwisefunctionallyidentical. Canbeactivatedwhilesliding,jumping,forwardflipping,wallrunning,orwallclinging.Augment Mainarticle:IronShrapnel IronShrapnelisaWarframeAugmentModusableinbothPvEandConclavefor Rhino's Iron Skinthatwhenactiveallowsittobedetonatedbypressingtheabilitykey(default2 ),unleashingaradialAoEattackthatdealsaportionofitsremaininghealthas Puncturedamage. Rank Damage ProcChance Cost 0 40% 30% 6 1 60% 40% 7 2 80% 50% 8 3 100% 60% 9 Tips&Tricks Ironskincanberemovedearlyby: EnteringthebubbleofaNullifierCrewman(Corrupted) EnteringtheaurarangeofCombas&Scrambuses BeingdispelledbyStalker Fallingoutofthemap. HostMigration Witha Streamlineor Fleeting Expertisemod,RhinocancastIronSkinimmediatelyafterthefirstEnergyDraintickinordertogivehimselfa"shield"ofsorts. ItispossibletogainasignificantamountofhealthforIronSkinbystandinginthepathofaDeathOrbbeamduringtheinvulnerabilityphase.Bewarnedhowever,asthebeamcanquicklydepletesaidhealthiftheplayerdoesnotmoveoutofthewayoncetheinvulnerabilityphaseends. Using Rhino Chargewith Ironclad ChargeinstalledbeforecastingIronSkincansignificantlyboostitshealthbyboostingthearmor. Bythismethod,youcaneasilyreachover50kofIronSkinhealthbychargingintoagroupofenemieswheninvestedinarmorandabilitystrength.  Ironclad Charge'sarmorbonusisappliedtoIronSkinaslongasIronSkin'scastingwasstartedinthedurationofthebuff.  Iron Shrapnelcanhelpbyprovidingtheabilitytore-castIronSkinatanygiventime,evenwithextremelyloweredabilitydurationaslongasyoucastIronSkinrightafteraRhinoCharge.  Arcane Tankercansignificantlyprovidearmorboost,effectivelyincreasingIronSkin'shealthbyroughlyover100%.Bugs MigratinghostswillcompletelyremoveIronskin,regardlessofthelevelitwasat. IfRhinomanagestoactivateIronSkinashefallsbackwardsandentersbleedout,hisbleedouttimerwillreachzeroandhewillneverdie.Hewillremaininbleedoutuntilheisrevived. Procsfrom BlastdamagecanknockdowntheplayerevenifIronSkinisstillactive. UsingIronSkinwhileinaconveyorwouldmakeRhinoimmovable. ENERGY:25KEY1  SpellbindEnemiesfumbletheirweaponsastheytumbleintotheair.NearbyalliesbecomeimmunetoStatusEffects.HoldtheabilitytocasttheimmunityontoTitania. Strength:N/A Duration:10/12/14/16s Range:1/3/3/5m(arearadius)20/30/40/50m(castrange) Misc:100 %(statuscleanseandimmunity) SubsumabletoHelminth InfoAugmentTips&TricksInfo Titaniascattersenchanteddustina1/3/3/5meterradiusaroundthelocationsheaimsat,upto20/30/40/50metersaway.Enemieswithinthisareaaredisarmed,becomeunabletoperformanyactionwhileinaragdollstate,andweightlesslyfloatinmid-airfor10/12/14/16seconds.Titaniaandheralliescaughtwithinthedustcloudarecleansedfromstatuseffectsandgainimmunitytothemforthedurationoftheability.Holdingdowntheabilitykey(default1 )caststheabilitycenteredonTitania. CastrangeandarearadiusareaffectedbyAbilityRange. DurationisaffectedbyAbilityDuration. Castanimationof1secondisaffectedby Natural Talentand Speed Drift. Canbecastwhilemoving,butwillinterruptotheractionssuchasreloading,chargingorshooting. Statuscleanseandimmunityarenotaffectedbymods. Statusimmunityalsoprotectsfromcrowdcontroleffects(suchasknockdownsandstaggers),includingthelock-outanimationofArchwingand Razorwingwhenimpactingasurface. AfterSpellbindexpires,enemiespreviouslyarmedwithweaponscannotattackuntiltheyretrievetheirweaponsontheground.Thosethatdonotuseweapons(suchastheInfested)willrecoverquickly. RecastingonTitaniaoranallywillrefreshthestatusimmunity. Spellboundalliesandenemiesemituniqueparticleeffects: Enemiesvisuallyemitenergybutterfliesflutteringaboutandanupwardstreamofenergystripes,bothaffectedbyTitania'senergycolors. Alliesvisuallyemitenergybutterfliesflutteringabout,affectedbytheirownenergycolors. Spellbindcanbeaimedatanysurface,butwillonlyallowyoutouseitifanenemyiswithinthepredictedareaofeffect. SubsumingTitaniatotheHelminthwillofferSpellbindanditsaugmentstobeusedbyotherWarframes.Augment Mainarticle:SpellboundHarvest SpellboundHarvestisaWarframeAugmentModfor TitaniawhichletsherregainEnergywhenhittingatleast4enemieswith Spellbind. Rank Energygranted Cost 0 20 6 1 30 7 2 40 8 3 50 9 Tips&Tricks ThestatusimmunitygrantedbySpellbindalsopreventsTitaniafrombeingstaggeredwhenhittingsurfacesinRazorwing.HoldingthebuttondowntoactivateSpellbindonyourselfcanbereallyhelpfulwhenflyingthroughtightspaces. ENERGY:75KEY3  LinkAnydamagetakenwhileLinkisactivewillbechanneledtoanearbyenemy. Strength:N/A Duration:6/8/10/12s Range:12/14/17/20m Misc:1/2/2/3(affectedenemies)50%/60%/70%/75%(damagereduction)100%(damageandstatustransfer) InfoAugmentTips&TricksInfo Imbuingherselfwithdefensiveenergy,Trinitytetherstoupto1/2/2/3closestenemieswithinaradiusof12/14/17/20metersfor6/8/10/12seconds.Whilelinked,shereducesincomingdamagetoherselfby50%/60%/70%/75%andtransfers100%ofincomingdamageandStatusEffectstothetetheredenemiesinstead. RadiusisaffectedbyAbilityRange. DurationisaffectedbyAbilityDuration. Castingtimeof0.6secondsisaffectedby Natural Talentand Speed Drift. Numberofaffectedenemies,damagereduction,anddamageandstatustransferarenotaffectedbymods. Trinitymustbelinkedtoatleastoneenemyatanygivenmomenttogaintheability'sdefensivebenefits. Statusimmunityappliestophysicalstaggersandknockdown. IncludesknockdownfromenvironmentaltrapssuchasCorpusLaserBarriers.NotethattrippingthesebarriersinSpymissionswillstilltriggervaultalarms. StatuseffectimmunitydoesnotincludeEximusenergydrainsorNauseousCrawlerdisables. MagneticprocsfromAncientDisruptorsareresisted;however,theyarestillabletodrainasmallamountofenergywitheveryattackduetotheiraura. AbilitySynergy:damageredirectedbyLinktowarda Well Of LifetargethealsTrinityforthelifestealconversionamount,aswellasbecomesstoredanddealtinfullagainsttheWellofLifetargetoncetheabilityends. IfTrinityisbleedingoutwhilethisabilityisactive,shewillnotlinkwithnearbyenemies. TrinitycannotlinkwithTheStalker. AlthoughitwillmitigatedamagefromAncientHealersandCorruptedAncientsitwillnothurtthemduetohowtheyabsorbdamagefromnearbyallies. Trinityandlinkedenemieswillshinethecolorofherenergy. Cannotberecastwhileactive. CastingLinkisafull-bodyanimationthatstopsgroundedmovementandallotheractions.Augment Mainarticle:AbatingLink AbatingLinkisaWarframeAugmentModfor Trinity's Linkthatreducesthearmorofallconnectedenemies. Rank ArmorReduction Cost 0 25% 6 1 30% 7 2 35% 8 3 45% 9 Tips&Tricks Keepingthisabilityactivewhensurroundedbyhigh-levelenemieswilldramaticallyincreaseTrinity'ssurvivability. BecarefulofLink'sslow,immobilecastdelay,lestyoubecomeoverwhelmedbyburstfire. UseTrinity's Energy VampiretofuelLink'shighenergycost. Linkconnectstoenemiesthroughwallsandotherobstacles,whichservesasanearly-warningsystemindicatingifenemiesarenearby. Similarly,LinkcanconnecttoandtrackthepositionofcloakedenemiessuchasCapturetargetsandManics. BewaryofmodsandeffectswhichreduceAbilityRangeastheymakeithardertomaintainanactivelink,andwiththat,Link'sdefensivebenefits. ENERGY:25KEY4  HysteriaValkyrisimbuedwithenergyandbecomesaballofviciousrage,capableofunleashingatorrentofdeadlyclawattacksonunsuspectingfoes. MinimumEnergyDrain:2.5s-1 MaximumEnergyDrain:15s-1 Strength:100/125/200/250(damage) Duration:N/A Range:N/A Misc:1%/2%/4%/5%(lifesteal)5-20m(auraradius) InfoWeaponStanceAugmentTips&TricksBugsInfo Overcomewithrage,Valkyrunleashesapairofenergytalons,the Valkyr Talons,ashermeleeExaltedWeapon.Normalattacksdeal100/125/200/250damagewithin2meters. Damageisdistributedevenlybetween Impact, Puncture,and Slash. Wallattacksandslideattacksinflict300/375/600/750damageforeachstrike. Aerialattacksinflict200/250/400/500damage. Slamattacksinflict300damagewithin5meters. Attackshavea200%criticalmultiplierwitha50%criticalchanceanda10%statuschance.Additionally,Valkyrishealedfor1%/2%/4%/5%ofthetotalmeleedamagesheinflicts. DamageisaffectedbyAbilityStrength,theMeleeComboCounter,mostmods,andbuffs. Asanexample,withamaxed Pressure Point, Shocking Touchand Intensify,thenormalattacksofarank-3HysteriawilldealBaseDamage×(1+DamageMods)×(1+ElementalMods)×(1+StrengthMods)=250×(1+1.2)×(1+0.9)×(1+0.3)= 1,358.5damage. Themodsthatcanbeequippedonandaffect Valkyr Talonsinclude: damage(e.g., Steel Charge) physicaldamage(e.g., Jagged Edge) elementaldamage(e.g., Shocking Touch) faction(e.g., Smite Corpus) criticalchanceanddamage(e.g., True Steeland Organ Shatter) Statuschance(e.g., Melee Prowessand Vicious Frost) attackspeed(e.g., Furyand Berserker Fury) range(e.g., Primed Reach)  Condition Overload  Drifting Contact  Healing Return  Relentless Combination  Shattering Impact WhileofficiallySetModbonusesdonotaffectExaltedWeapons(withtheexceptionoftheSacrificialModSet),theGladiatorModSetcanstillapplyifequippedonMeleeandnotontheExaltedWeaponitself. Rangemodsdonotaffecttheradiusofslamattacks. ValkyrTalonscannotbeequippedwithMeleeComboCounterMods(except Drifting Contact),AcolyteMods(e.g., Blood Rush),orAmalgamMods(e.g. Amalgam Organ Shatter). RivenModsarenotgeneratedforValkyrTalons. Thecombocounterwillresetwhenequippedwith Xoris. Hysteria'scombocounterdecayisaffectedbyPowerSpike. Radialdamagefromslamattacksdiminisheswithdistance,doesnothaveacriticalchance,isnotaffectedbytheMeleeComboCounter,andwillcauseenemieswithinrangetosufferaknockdown. Thedamagecompositionofagroundfinisheristhesameasamodifiednormalattack;however, Impactdamagefromgroundfinishersismultipliedby125%. Thefinishermultipliersforbothattacksareaffectedby Finishing Touch. EachattackaddstotheMeleeComboCounter;however,radialdamagefromslamattacksdoesnot. Hysteria'sinnatelifestealiscalculatedfromthetotaldamageofValkyr'smeleeattacksafterresistancesareapplied.Hysteria'slifestealisalsoadditivewhencombinedwithothersourcesoflifesteal Forexample,amaxed Life Strikeandarank-3HysteriawillyieldBaseLifesteal+LifestealMods=5%+20%= 25%lifestealonheavyhits. LifestealisnotaffectedbyAbilityStrength. Whileactive,Valkyrbecomesimmunetoalldamageandstatuseffects. Statusimmunityincludescrowd-controllingeffectssuchasknockdowns,staggers,andNauseousCrawlerparalysis. CertainattackswillstillpushValkyraway,andshockwaveswillcausehertobounceintotheair.However,theseattackswillnotforceValkyrtotheground. StatusesthatwerealreadyactivewhenHysteriawascastwillnotberemoved.However,Valkyrwillbeimmunetotheirdamageregardless. ValkyrisnotimmunetoCommanderteleportation,Regulatorminimapdisruption,CryoFloors,Tar-MutalistMOAslows,orSwarm-MutalistMOAscreenhazing. Valkyremitsanaurawitharadiusof5metersaroundherwhileHysteriaisactive,and30%ofthetotaldamagesheignoresisstored.Ifanyenemieswithinthisaurahaveline-of-sightofValkyrwhenHysteriaisdeactivated,Valkyrwillbedealt25%ofallstoreddamageas Impactdamage. Theaurawillcontinuetogrowupto20metersandeachkillreducesitby1meter.Itcannotbereducedbelow5metersunderanycircumstances. DamagepercentagesarenotaffectedbyAbilityStrength. AuraradiusisnotaffectedbyAbilityRange. StoreddamageiscalculatedfromthetotaldamageValkyrignoresbeforeresistancesareapplied. TheamountofstoreddamagecanbemonitoredatthetoprightoftheHUDunderHysteria'sabilityicon. HighlightedenemiesbecomeunmarkedifValkyrmovesoutofrange,negatingthedamagetakenwhenHysteriaexpires. Sinceenemiesneedline-of-sight,invisibilitypreventsthedamage. Afteractivation,apercentagecounterwillappearontheabilityicon.Thepercentageincreasesto100%overthecourseof40seconds. Hysteriaconsumes2.5energypersecondat0%whileactive.Thecostwillincreasebyanadditional2.5untilitcapsoutat15energypersecondat100%.HysteriawillremainactiveuntileitherValkyr'senergyisdepleted,ortheabilityisdeactivatedbycastingitagain(default4 ). ActivationenergycostisaffectedbyAbilityEfficiency,andtheenergydrainisaffectedbyAbilityEfficiencyandAbilityDuration. Valkyrcannotreplenishenergyusing Energy Vampire,RiftPlane'sinnateenergyregeneration,SquadEnergyRestores, Energy Siphonand/or WellspringwhileHysteriaisactive. EnergyOrbs,OrokinVoidDeathOrb'senergyrestores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize,and Emergence Dissipate'sEnergyMotescanstillreplenishValkyr'senergyduringHysteria. Hysteria'senergydrainisnotconvertedintoshieldsbyAugurMods. HysteriaisaffectedbyandcantriggerWarframeandExodiaArcanes. WhileHysteriaisactive,Valkyrcancastotherabilitiesanduseprimaryandsecondaryweapons.SwitchingweaponswilldisableHysteria'seffects,includingmakinghervulnerabletodamageagain;itwillalsopausetheenergycostincreasebutwillcontinuetodrainenergyatthecurrentrate. Hysteriacomesinstalledwithitsownuniquestance.AdditionalcomboswillbeunlockedasHysteriaincreasesinrank. Hasacasttimeof1second,affectedby Natural Talent. Despitebeingclassifiedasitsownweapon, Speed Holsterwillhavenoeffectoncastingspeed.However,itwillaffectHysteria's'unequip'animation,playeduponitsdeactivation. Hysteria'sattackscandamageenemiesacrosstheRiftPlane.Weapon Mainarticle:ValkyrTalons ValkyrTalonsare Valkyrand Valkyr Prime'ssignatureExaltedWeaponthatcanonlybeuseduponactivatingtheability Hysteria.TheweaponexclusivelyusestheHysteriastance. Stance Mainarticle:Hysteria(Stance) HysteriaisauniqueStanceexclusiveto Valkyr Talonsthatcanonlybeacquiredandusedbyactivating Valkyr'sfourthability, Hysteria.ThisStanceoverridestheStanceonanycurrentlyequippedmeleeweaponforaslongasHysteriaremainsactive. Augment Mainarticle:HystericalAssault HystericalAssaultisaWarframeAugment/Exilusmodfor Valkyrthatallowshertopounceontoenemieswhilein Hysteriabymeleeingwhileaiming,dealingdamageoncontact.Italsoprovidesbriefimmunitywhenaimingaprimaryorsecondaryweapon. Rank Leapdistance Immunitydurationwhenaiming Cost 0 25m 0.5s 6 1 30m 0.5s 7 2 40m 0.5s 8 3 50m 0.5s 9 Mainarticle:Enraged EnragedisaWarframeAugmentModfor Valkyr's Hysteriathatincreasesitsdamageandcriticalchancebutfixesitsdurationto15secondsandaddsamatchingcooldown.Thebaseenergycostisalsoincreasedto50,whiletheenergydrainovertimeisremoved. Rank Damage&criticalchance Cost 0 +125% 6 1 +150% 7 2 +175% 8 3 +200% 9 Tips&Tricks TheremaybeadarkredhueforthedurationofHysteria,makingitdifficulttoseeenemies.ThisisespeciallyproblematicifInfestedParasitesarenearby. Turning'ColorCorrection'offinOptions>Displaycanalleviatethisissue. Herinvulnerabilitycanbetakenadvantageofinrevivingteammatesinexchangeforconsumingenergyandnotattackingenemieswithherpowerfulclaws. Thiscanalsobeusedtoescapepowerfulopponentsatthemiddlepointofthisability.Allowinggreaterhitandruntactics. It'spreferabletouse Steel Chargeover Growing PowerwhenmoddingforpuredamageastheformeraddsmoredamagetoHysteriathanthelatter. EvenwithSteelChargeequipped,using Power Driftwillstilladdmoredamagethan Coaction Drift. It'srecommendedtoactivateMeleeAuto-targetingSystemintheoptionsasValkyr'sawkwardattackanimationsmaymissalot. PlayerswhosufferlowFPS(Framespersecond)maywanttoavoidattackspeedboosts,suchasWarcry,whileusingHysteria.HighattackspeedscanresultinalossofDPSasmeleeattacksare"semi-automatic". ChargeAttacksinHysteriaopenenemiestoFinishers,allowingyoutoreliablyusethedamageboostwithoutspendingenergyonher Paralysisability. Thisfinisheralsoknocksenemiesdown,allowingforasuccessivegroundfinisherforaquickburstofhighdamage.Bugs UsingHysteriathemomentyouaredownedbyenemieswillcauseyoutobug.Sometimes,youwillonlybeabletouseyouractualmeleeweapon,butitwillswingasthoughitisyourclaws;Othertimesyouwillbeabletouseyourotherweapons,andallwhilebeinginvincible.Youmustwaituntiltheeffectendsforthebugtoclear. AttacksoutsidethevulnerabilityradiusofHysteriaarestillcountedtothedamagereceivedintheHysteriastatus,howevertheseadditionalpointsdonoeffectattheendoftheduration. Ifonlyameleeweaponisequippedintheplayer'sloadout,castingHysteriawhileholdingeitheraCodexorSynthesisScannerwillcauseHysteria'sattackstoinsteadusetheequippedmelee'squick-attacks,whilealsorenderingbothcombosandblockingunusable. ENERGY:50KEY3  DefyWukongandhistwinbecomeinvulnerableanddefyenemiestoattack.Alldamageiscaptured,stored,anddealtbackinasinglefuriousstrikeofWukong'sstaff.BonusArmoristhengrantedrelativetothedamagecaptured. Strength:?/ ?/ ?/250(minimumdamage)4/5/6/7.5x(damagemultiplier)0.8/1/1.2/1.5x(armormultiplier) Duration:2s(invulnerabilityduration)15/18/20/25s(armorduration) Range:7/8/10/12m(staffswingradius) Misc:-50 %(movespeedpenalty)100 %(statuscleanseonspin)50AP(min.armorbonus)1,500AP(armorbonuscap) SubsumabletoHelminth InfoInfo Wukongengagesadefiantstancewhilepriminghis Iron Staff,becominginvulnerabletodamageandnewStatusEffects,increasinghisThreatLeveltotauntenemiesintoattackinghim,andreducinghismovementspeedby50%for2seconds.AnydamageWukongtakeswhileinthisstanceisabsorbedandmultipliedby4/5/6/7.5,thenstored.Aftertheinvulnerabilityperiodexpires,Wukongcleanseshimselfofanynegativestatuseffects,spinsinplacewhileelongatinghisstaffanddeals?/ ?/ ?/250damageplusthestoreddamageas Impactdamagetoallenemieswithinaradiusof7/8/10/12meters.Thespinhas100%criticalchanceand2xcriticaldamage.Thespincanbeexecutedearlierbypressingtheabilitykeyagain(default3 )orusingmeleeattack. InvulnerabilitydurationisaffectedbyAbilityDuration. DamagemultiplierisaffectedbyAbilityStrength. SwingradiusisaffectedbyAbilityRange. Statuscleanseandmovementspeedpenaltyarenotaffectedbymods. Enemieshitbythestaffareragdolledawayinthedirectionoftheswing. Afterexecutinghisspin,WukonggainsavariableArmorbonuslastingfor15/18/20/25secondsoruntilDefyisrecast;Defyarmorbonusvaluedependsonthedamageabsorbedduringthetaunt,withthestoredamountmultipliedby0.8/1/1.2/1.5timestograntaminimumof50armorpoints,uptoamaximumof1,500armorpoints. ArmordurationisaffectedbyAbilityDuration. ArmormultiplierisaffectedbyAbilityStrength. Armorbonusisbasedondamageabsorbedbeforethedamagemultiplierisapplied. Minimumandmaximumarmorbonusesarenotaffectedbymods. ArmorbonusisremovedifDefyisrecastbeforeitexpires. Whilethearmorbonusisactive,astylizedarmorbonuscounterappearsabovetheabilityicons. AbilitySynergy:WhenactivatingDefywithanactive Celestial Twin,thetwinengagesinDefy,gainingthesameincreasedThreatLevel,invulnerability,damagereflection,andarmorbonus. Wukongcannotcastotherabilities,performparkourManeuversorgeneralinteractionswhilechannelingthisability. SubsumingWukongtotheHelminthwillofferDefyanditsaugmentstobeusedbyotherWarframes. However,SubsumedDefy'sarmorbonusiscappedat750.  Dread Ward Empowered Quiver Hearty Nourishment Icy Avalanche Negation Swarm Purifying Flames Rolling Guard Rumbled Shield of Shadows Tidal Impunity CleansingStatusEffects[] Statuseffectsontheplayercanberemovedbythefollowing(notethatitdoesnotprotecttheplayerfromgettingnewinstancesofstatuseffects,withtheexceptionof Rolling Guard): HildrynRevenantSarynWukongWarframeAugments SHIELD:150KEY2  PillagePillageapercentageofShieldsandArmorofnearbyenemiestoreplenishHildryn'sownShieldsandOvershields. Strength:10%/15%/20%/25%(shield/armordrainperenemy) Duration:2s(expansionduration) Range:5m/6m/7m/8m(pulseinitialradius) Misc:?/ ?/6/20m/s(expansiondistancepersec)100%(statuscleanseoncast) SubsumabletoHelminth InfoAugmentTips&TricksInfo Hildrynemitsaradialpulsewithaninitialradiusof5/6/7/8meters,whichfollowsherasanauraandrapidlyexpandsoutwardby?/ ?/6/20meterspersecondoveradurationof2seconds.HildrynandalliestouchedbytheexpandingpulseareinstantlycleansedofallnegativeStatusEffects.EnemiesindirectlineofsightofHildrynandwithinrangeofherauraaremarkedforpillage,reducingtheircurrentShieldsandArmorby10%/15%/20%/25%.WhenPillageexpiresorwhentheabilitykey(default2 )ispressedagainwhiletheabilityisactive,thepulseinstantlyretractstoHildryntorestorehermissingshieldsandproduceOvershieldsbasedontheamountofshieldsand/orarmorstolenfromallpillagedenemies. Shield/armordrainperenemyisaffectedbyAbilityStrength.  Roar, Magneticprocs,andenemyweakspotsonthe"chest"areawillincreasetheshieldstrip,butnotshieldreturnorarmorstrip. PulseinitialradiusisaffectedbyAbilityRange. ExpansiondurationisaffectedbyAbilityDuration. ShieldcostisaffectedbyAbilityEfficiency. Expansiondistancepersecondandstatuscleansearenotaffectedbymods. ShieldrestoreaffectsKubrows,Kavats,andMOAs,buthasnoeffectonSentinels. Armorreductionispermanentandstacksmultiplicativelywithrepeateduse. Forexample,with200%AbilityStrengthittakes10castsofPillageonanenemywith500armortocompletlystripit. Doesnotstealfromenemieswithoutshieldsorarmorstats. Enemiesthatpossessbothshieldsandarmorwillneedtohavetheirshieldsbrokenbeforearmorcanbepillaged. Repeatedlypillagingshieldswilleventuallysteal0pointswithoutbreakingtheenemy'sshield,allowingittoregenerateshortlyafter. Doingthesameonarmor,however,willbeabletoentirelyremovethetarget'sarmor. Castingspeedisaffectedby Natural Talentand Speed Drift. PillagedenemiesleavingPillage'spulseand/orHildryn'slineofsightwillstillreturnshieldstoher. CastingPillageisafullbodyanimationthatstopsHildryn'sgroundedmovementandotheractions. Pillagecannotbecastwhile Aegis Stormisactive. Hildryn'sshoulder-mountedshieldpadsbrieflybecomevisiblewhenPillageiscast. EnemiesaffectedbyPillageglowinanupwardstreamofenergyparticles.PillagedshieldsreturntoHildrynasenergymissilesoncetheabilityexpiresorisrecastwhileactive. Pulse,energystream,andenergymissilesareaffectedbyHildryn'schosenWarframeenergycolor. SubsumingHildryntotheHelminthwillofferPillageanditsaugmentstobeusedbyotherWarframes. SubsumedPillageuses50energyinsteadofshields. Doesnotgenerateshieldsfor Inarosand Nidus. OtherWarframescannotmakeuseofthe Blazing Pillageaugment,duetotheirinabilitytocast Haven.Augment Mainarticle:BlazingPillage BlazingPillageisaWarframeAugmentModfor Hildrynthatmakesenemiesaffectedby Havenreceive HeatdamagewithaguaranteedprocandrestoreShieldstoHildrynwhenhitby Pillage. Rank  HeatDamage Shieldsrestored Cost 0 50 20 6 1 100 30 7 2 150 40 8 3 200 50 9 Tips&Tricks Similarto Molecular Prime,abilitydurationisfarmoreeffectiveatincreasingthisability'srangethanabilityrangeitself.IncreasingdurationalsoprovidesmoretimeforHildryntomovearoundandtagenemieswiththeaura. Moddingfor Corrosive Projectionor Shield Disruptionisill-advisedasthisabilityreliesonenemieshavingshieldsorarmor. ENERGY:50KEY3  ReaveDashthroughenemiesasawallofSentientenergy,leechingshieldsandhealthfromanyencountered,enhancedforthralls. EnergyCost(DanseMacabreactive):25 Strength:2/4/6/8 %(hitpointsdrain/restore)10/20/30/40 %(thrallhitpointsdrain/restore) Duration:0.25/0.5/0.75/1s(duration) Range:3/4/5/6m(currentwidth) Misc:27m/s(travelspeed)100 %(statuseffectstransfer)1(MesmerSkinallybuffcharge) SubsumabletoHelminth InfoAugmentTips&TricksInfo RevenanttransformsintoatorrentofSentientenergythatsurgesforwardtowardtheaimingreticle,ataspeedof27meterspersecondfor0.25/0.5/0.75/1second.Whiletravelinginenergyform,Revenantisintangible,invulnerabletodamageandprotectedagainstnewStatusEffects,ashepushesanenergycurrentwithawidthof3/4/5/6meters.Reavecanbemanuallycancelledbypressingtheabilitykeyagain(default3 )duringthedash. DashdurationisaffectedbyAbilityDuration. CurrentwidthisaffectedbyAbilityRange. Castingspeedisaffectedby Natural Talentand Speed Drift. Travelspeedisnotaffectedbymods. Enemiespassingthroughtheenergycurrentaredrained2%/4%/6%/8%oftheirmaximumShieldsandHealth,whileRevenantrestores2%/4%/6%/8%ofhismaximumshieldsandhealthfromeachenemyleeched;allactivestatuseffectsonRevenantarealsotransferredtoenemieshepassesthrough. Drain/restorepercentagesareaffectedbyAbilityStrength. Statuseffectstransferisnotaffectedbymods. DoesnotrestoreshieldpointstoRevenantifenemiesdonotpossessshields. HitpointsfromenemiescanbedrainedandrestoredtoRevenantmultipletimes,ifenemiespassthroughthesameinstanceofReave. AbilitySynergy: Reave'sshieldandhealthdrain/restorepercentagesincrease5times(10%/20%/30%/40%bydefault)against Enthralledenemies. ThedrainpercentagedisplayedinAbilitiesandtheUpgradescreendisplaytheThrall-empowereddrain. While Mesmer Skinisactive,Reaverestores1chargeperthrallthatRevenantpassesthrough,uptothefullchargecount. WhileMesmerSkinisactive,alliessuchasWarframesandCompanionsthatpassthroughReave'scurrentwillgainaMesmerSkinbuffwith1chargethatlastsuntilused. Canbecastfor50%reducedenergycostduring Danse Macabre.Castingspeedbecomesinstantaneous.DanseMacabre'sstoppinganimationcanbeskippedifdeactivatedduringReave. DuringReave,Revenantcontinuouslydashestowardthedirectionoftheaimingreticle. Whilegrounded,Revenantcanfreelychangehisdashdirection. Whileairborne,Revenantcannotchangedirectionsuntilhemakescontactwithahorizontalsurface. CastingReaveisanupperbodyanimationthatinterruptsonlyupperbodyactionssuchasmeleeattacksorreloadingandcanbecastwhileairborne. RevenantvisuallybecomestranslucentandenvelopedinSentientenergyduringthedash. Sentientenergycloak,energycurrent,andparticletrailsareaffectedbyRevenant'schosenWarframeenergycolor. SubsumingRevenanttotheHelminthwillofferReaveanditsaugmentstobeusedbyotherWarframes.NotethattheUI'slisted40%damageisnotapplicablefornon-revenantframesandinsteaddeals8%damage.Augment Mainarticle:BlindingReave BlindingReaveisaWarframeAugmentModfor Revenantthatblindsenemiescaughtin Reave'sfog. Rank Duration Cost 0 6s 6 1 7s 7 2 8s 8 3 10s 9 Tips&Tricks SinceReavedealsasetpercentdamagetoenemies'health,itcanscaleindefinitely. Withoutmods,at100%AbilityStrength,itwouldtake13Reavecaststokillanyenemy,only3ifthatenemyisenthralled. ThepercentdamageisalwayssignificantlyreducedagainstNox,evenwithenthralledone.Thus,itisquiteineffectiveandinefficienttokillthemwithReave. UseAimGlideduringReavetodescendslowly. MovetheaimingreticleduringReavetochangeyourdashdirection. Dashinacirclearoundenemiestodrainfromthemmultipletimes. IfaturretonthePlainsofEidolonishitwithReave,itisinstantlydestroyed,regardlessoflevel. ENERGY:50KEY2  MoltSheddingherskinlikeasnake,Sarynleavesadecoybehindtodrawfirefromenemies. Strength:150/300/400/500(health)240/300/350/400( Toxinexplosiondamage)30%/35%/40%/50%(movementspeedbuff) Duration:14/24/32/40s(decoy)3.5/4/4.5/5s(movementspeedbuff) Range:5/6/7/10m Misc:100 %(statuscleanseoncast)1.5/2/3/3s(decoyinvuln.time)400(decoyshields)100 %( Toxinstatuschance)1(limitofmolts) SubsumabletoHelminth InfoAugmentTips&TricksBugsInfo Sarynshedsherskin,removingallexistingstatuseffectsandincreasinghermovementspeedby30%/35%/40%/50%for3.5/4/4.5/5seconds,whileleavingbehindadecoywith400shieldsand150/300/400/500healththatdrawsenemyfirefor14/24/32/40seconds.Whendeployed,thedecoyisinvulnerableforaperiodof1.5/2/3/3seconds,duringwhichallincomingdamageabsorbedbyitisconvertedandaddedtoitshealth.Thedecoywillexplodeifitlosesallofitshitpoints,ifitsdurationexpiresoriftheabilityiscastagain,inflicting240/300/350/400 Toxindamagewith100% Toxinstatuschancetoallenemieswithin5/6/7/10metersfromit. Decoy'shealth,explosiondamage,andmovementspeedbuffareaffectedbyAbilityStrength. Explosiondamagedoesnotbypassobstaclesintheenvironmentanddiminisheswithdistance. DecoyandspeedbuffdurationareaffectedbyAbilityDuration. ExplosionradiusisaffectedbyAbilityRange. Statuscleanseoncast,invulnerabilitytime,decoyshieldsandstatuschancearenotaffectedbymods. Doesnothaveacasttimeoranimation. Molt'sdecoyisplacedatSaryn'scurrentposition,mirroringherposeandelevation. Molt'sshieldsregenerateovertimeandcanbebuffedwiththeuseofalliedShieldOspreys,whetherinSpecteror Mind Controlledforms. Elementalaugmentmods,suchas Ember's Fireball Frenzy,canbeappliedtoMolt.ThedamageaugmentwillnotaffecttheexplosiondamageordamagetypeuponMolt'sexpiration. Moltcannotbeknockeddownormoved,andactsasaphysicalobject,unlike Loki's Decoy. Moltwillslowlyvaporizeanddissipateforitsduration,eventuallyexplodingonceitnearlyvanishes. Only1Moltmaybeactiveatatime.CreatinganotherMoltwilldetonatethecurrentMolt. CastingMoltcanbedonewhileperforminganyactionwithoutinterruptingit,includingreloading,charging,shooting,maneuvering,andwhileonazipline. Canbecastinallstates(exceptwhileupsidedowninaflipjumporwhiledodging)andcanbereusedinstantly. SubsumingSaryntotheHelminthwillofferMoltanditsaugmentstobeusedbyotherWarframes.Augment Mainarticle:RegenerativeMolt RegenerativeMoltisaWarframeAugmentModfor Sarynthatallowshertoregeneratehealthoveraspanoftimeaftercasting Molt. Rank HealthperTick Cost 0 20 6 1 30 7 2 40 8 3 50 9 Tips&Tricks Usingduringawelltimedjumpcanresultitbeinglowenoughforenemiestotarget,suchasInfestedorMeleeunits,butbemoreprotectedfrommostmeleeattacks.(Ancientswillstillbeabletoreach,aswellastheknockbackdamagefromLeapers). PlaceMoltinlocationswhichcanprotectitfromenemyattackstomaximizeitssurvival. IfMoltisclosertotheenemythantheplayer,enemieswill(normally)focusit.Appliestothecasteraswellasotherplayers,unlessthey'reusingaggro-increasingabilitiessuchas Nyx's Absorbor Rhino's Iron Skin. Itcanbeusedasprotectionfromenemyfire,whenyoureviveandownedteammate.Bugs WhenknockedbackbyanAncient,thephysicaltargetofthedecoywillmove,butthemodelremainsinplace.Thiscanbeseenwhilehaving Enemy Senseand Enemy Radarequippedwhileseeingthedecoy(asafriendlyblip)againstagroupofinfested. Forclients,Moltwillsometimesbeinadefaultstandingpositionwhendeployed. ENERGY:25KEY2  CloudWalkerEvaporateintoacloudofmistandfloatthroughthebattlefield,dazinganyenemyencountered,whilehealingWukongandhistwin. Strength:0.5%/0.6%/0.8%/1%(health/meter) Duration:2s(cloudduration) Range:5/6/7/8m(stunradius) Misc:30m/s(cloudmovementspeed)100%(statuscleanseoncast)2s(stunduration) InfoAugmentTips&TricksInfo Wukongdisappearsintoacloudandturnsinvisiblefor2seconds.Inthisform,Wukongmovesat30meterspersecond,gainingverticalandhorizontalflightcapabilitiesusingthemovement(W A S D ),crouch(Ctrl ),andjump(Spacebar )hotkeys,similartoArchwingManeuversbutwithouttheAfterburner.Whiletravelinginthecloud,Wukongisinvulnerabletodamage,cleansesallStatusEffects,andrestores0.5%/0.6%/0.8%/1%healthpermetertravelled.Enemiesthatcomewithinthecloud'sradiusof5/6/7/8metersaretemporarilystunnedfor2seconds.CloudWalkercanbemanuallycancelledbypressingtheabilitykeyagain(default2 )orbyattacking. HealthrestorepermetertravelledisaffectedbyAbilityStrength. ClouddurationisaffectedbyAbilityDuration. StunradiusisaffectedbyAbilityRange. Stundurationisnotaffectedbymods. Stunnedenemiesareopentomeleefinishers(defaultX ). UnalertedenemiesstaggeredbyCloudWalkerremainunalertedduringthestaggeranimation,andthuscanengageStealthKillAffinityBonuseswhenkilled. HealthrestoreaffectscompanionssuchasKubrows,Kavats,andMOAs,butonlyifLinkHealthisequipped. AsLinkmodscannotbeequippedoncompanions,CloudWalker'shealinghasnoeffectonSentinels. Cloudmovementspeedisaffectedbymovementspeedbuffssuchasfrom Dispatch Overdriveorfrominfusing Saryn's MoltontoWukong,butisnotaffectedbySprintSpeed,suchasfrom Infested Mobility. CloudWalkerdoesnottriggerdefenseslikeSensorBars,LaserBarriers,andSecurityCameras. CloudWalkercanpassthroughSpyvault'sdefenseswithouttriggeringanalarm. AbilitySynergy:WhenactivatingCloudWalkerwithanactive Celestial Twin,thetwinbecomesinvulnerabletodamageandreceivesitshealthrestorepermetertravelledbonus.AfterCloudWalkerends,Wukong'stwinisteleportedtohissideinstantly. Wukongcannotcastotherabilities,performparkourManeuversorgeneralinteractionswhilechannelingthisability.Augment Mainarticle:EnvelopingCloud EnvelopingCloudisaWarframeAugmentModfor Wukong's Cloud Walkerthatgivesalliesnearthecloudtemporaryinvisibility. Rank Range Duration Cost 0 2.5m 8s 6 1 3m 10s 7 2 3.5m 12s 8 3 4m 14s 9 Tips&Tricks AnequippedSentinelwith VacuumwillstillcollectnearbyitemsandholdontothemforyoutocollectwhenCloudWalkerends,similartoHydroid'sUndertow.  Hearty Nourishment Negate Purging Slash Rolling Guard StatusImmuneEnemies[] “It'stakinglongerthanIcalculated.”Thispageisactivelybeingworkedonandmaynotbecompletelycorrect.Pleaseassistinmakingthispageaccurate. FullImmunity[] RegulatorDesertSkateEidolons,includingVomvalystsExploiterOrbProfit-TakerOrbRopalolystArbitrationShieldDroneTuskThumperTuskThumperBullTuskThumperDoma PartialImmunity[] To Viralprocs AmbulasDeimosCarnisDeimosGenetrixDeimosJugulusDeimosLeapingThrasherDeimosTheridDeimosSaxumDemolisherBoilerDemolisherLeapingThrasher Trivia[] PriortoUpdate25.7(2019-08-29),astatuseffect'sdurationcanbeincreasedordecreased,alongwiththetotalnumberofticksinthecaseofdamage-over-timeprocs,ifthetarget'sspeedisalteredbyaWarframepower(suchas Molecular Primeor Rest & Rage)accordingtothefollowingformulas: Forslowingeffects:Effectivestatusduration=(basestatusduration)÷(1−slow %indecimals) Forspeedingeffects:Effectivestatusduration=(basestatusduration)÷(1+speedup %indecimals) PriortoUpdate27.2(2020-03-05),physicalprocswereweightedfourtimesmorethanelementalones. PriortoUpdate27.2(2020-03-05),shotguns'statuschanceperpelletwerecalculateddifferently,insteadofbeingtheexactstatuschanceshownintheArsenal:ChanceperPellet=1−(1−StatusChance)(1÷PelletCount) Inotherwords,thestatuschanceshownintheArsenalrepresentedthecalculatedprobabilitythatatleastoneoftheweapon'spelletswillproc. Thismeansthatshotgunsthatcouldreach100%statuschanceintheArsenal(beforeMultishotmods)benefitsignificantlyfromastatusbuildsinceeachpelletwillprocasaresultoftheaboveequation. However,ashotgunthatonlyreachesshyof100%statuschancewhenmoddedwillseesignificantlydiminishedresults. Forexample,a99%statuschanceona10pelletweaponwillresultina36.9%statuschanceperpellet. ViewOldStatusChanceCalculationTableList▾▾ Atablewithexamplevaluestodisplaytherelationofstatuschanceandmultishot. ArsenalStatusChance 100% 99% 80% 100% 99% 80% Pellets ChanceperPellet AverageAmountperShot 3 100% 78.5% 41.5% 3 2.4 1.25 5 100% 60.2% 27.5% 5 3.0 1.38 10 100% 36.9% 14.9% 10 3.7 1.5 20 100% 20.6% 7.7% 20 4.1 1.6 Media[] TalkingAboutStatusSecAndWhatOver100%StatusMeans(Warframe) PatchHistory[] Update31.5(2022-04-27) RemovedpotentialrarespecificscenarioswhereStatusEffectscouldpotentiallydounintendedcriticaldamage. Update27.2(2020-03-05) Damage-TypeChanges: SlashStatusnowdoesnotbypassShieldsandinsteaddealsdamageovertimetoShields.SlashStatusstillbypassesArmor. ToxinDamageusedtoapplytoArmorwitha25%bonus.Nowitisneutral.Forroledistinction,ToxinbypassesShields(butnotArmor)whereasSlashStatusbypassesArmorbutnotShields. Greaterthan100%Statushavingmeaning YearsagoweaddedOrangeandRedCriticalDamagenumberswhenyoulandaCriticalwithgreaterthan100%.Foryears,Statusbeinggreaterthan100%hasdonenothingexceptguaranteeStatus-whichisgood,justnotanaddedincentivetogoover100%.Wearechangingthatthisupdate. WhenyouhitaStatusChancegreaterthan100%,asingledamageinstancewillbeabletocreatetwoStatusEffects.ThismeansifyouhaveaShotwith200%StatusChancemoddedwithbothBlastandToxinDamage,thatsingleshotwillresultinbothStatusEffects! ItisworthnotingwearefixingaUIinconsistencythatis‘DisplayOnly’.RightnowtheArsenalshowsStatusChanceaffectedbyMultishot,whichmakesreadingthenew>100%valueconfusing.Forexample,theArsenalmightsay120%butreallytheStatusChanceis80%.Wedon’thaveMultishotaffectanyCriticalStats(ChanceorMultiplier),sowearefixingthisdisplayinconsistency.MultishotnowhasitsownStat. ShotgunshaveauniqueRoleherebasedonaverypatch-workhistorywithhowtheyinteractwithStatusChance.AShotgunthatshoots99%StatusChancewouldgiveyou35%(roughly)statusperpellet.100%StatusGivesyou100%Statusperpellet.Thishugejumpinperformancehappenswithjusta1%gain-why?Well,toanswerthatwehavetolookatourchoicetomakewhattheUIconveysreality.ItwouldfeelbrokentoshootaShotgunwith100%StatusandnotseeaperfectspreadofEffects.Inreality,tomakeStatusconsistentwehavetotreatShotgunsasaspecialcase. ShotgunsasaspecialcasemeanswehavebuffedtheStatusChanceofallShotgunsbyx3orgreater.TheUInowbehavestoshowtherealitythatyouaredeterminingStatusChanceperpellet. StackingStatusEffects Butwait-THERE’SMORE!InadditiontobeingabletoachievetwoStatusEffectsonasingleshotwith>100%Status,wearealsoaddingnewmeaningifyougetaduplicateStatusEffectonanenemyoverall. ThissectionwilloutlineexactlywhatthismeansforeachStatustype,includinginformationonhowmultipleStatusEffectsbehavedwithstackingpriortothisHotfix:  Impact:Repeatsingle-targetImpactStatusEffectswillescalatetheefficacyoftheImpactStatus(removedpreviouschangeofaddingRagdollasmaximumStaggerconsequence).  Puncture:ThefirstPunctureStatusEffecthasanenemydeal30%lessDamage.SubsequentPunctureStatusadd+5%weakening,leadingtoupto75%(capped).EachPunctureStatushasadurationof6Seconds.  Slash:EachSlashStatushasitsownduration,butnowweonlyshowamaximumof10damagenumbersintheHUD,damageisunaffected,butreducinghowmanydamageeventsweshowhelpswithperformance  Cold:ThefirstColdStatusEffectdeals25%slow.SubsequentColdStatusEffectsdeal+5%slowforatotalof70%slowat10procs.EachColdStatushasadurationof6seconds.  Heat:NoChange.  Toxin:SeeSlash,plusthebasedurationofaToxinStatusEffectnowmatchesSlashfor6seconds.  Electricity:AoEElectricDamagethatispartoftheStatusEffectcannowreoccurwhilethetargetisstillunderthestunanimationofanotherElectricStatusEffect.  Blast:GrantstheBlastStatusEffectasingletarget.BlastStatusreducesenemyaccuracyby30%base.SubsequentBlastStatusEffectsadd+5%inaccuracyforfor75%totalat10stacks.EachBlastStatushasa6secondDuration.  Corrosive:ThefirstCorrosiveStatusEffectstrips26%Armor.SubsequentCorrosiveStatusEffectsstrip6%moreArmor,leadingupto80%Armorremoval.EachCorrosiveStatusEffectlasts8seconds.Note:CorrosivewastheonlyStatuswithinfiniteDurationand100%Efficacytowardadefensivestat.ThiswasnecessarytosomebasedonhowArmorScaled.WefeelourrebalancingeffortsneedadifferentlybehavingCorrosivetobalanceoutallStatusoverall.  Radiation:ThefirstRadiationStatusEffecthasanenemydeal100%Damagetoallies.SubsequentRadiationStatusadds+50%damage,leadingtoupto550%(capped).EachRadiationStatusEffecthasadurationof12seconds.  Magnetic:NewStatusEffectentirely:enhancedDamage!FirstMagneticStatusEffectdeals100%additionalShielddamage,subsequentMagneticStatusadd+25%foratotalof325%(capped).EnemiesunderaMagneticStatusEffectcannotregenerateShields.MagneticStatusDurationisnow6seconds.  Viral:NewStatusEffectentirely:enhancedDamage!FirstViralStatusEffectdeals100%additionalHealthdamage,subsequentViralStatusadd+25%foratotalof325%(capped). Note:BeforeViralwouldhalveatarget’shealthpoolandsimplyrefreshtheduration.Nowitdeals2xDamagetoHealth,andcanscaleupto4.5xDamageonrepeatStatusEffects.  Gas:ThebasedurationofaGasStatusEffectnowmatchesSlashfor6seconds.NolongerdoesAoEwithforcedPoisonStatusEffect(resultinginPoisonDoTforenemiesinradius),insteaditdoesAoEDoTGasdamagearoundthetarget. Players-akaTenno-canonlyhaveaMaximumof1Stackonthem-youcannotreceiveStackedStatusEffectsasaplayerfromenemies,fearnot! Why:TheinclusionofenhancedordifferentstackingofDuplicateStatusEffectsisonetorefreshtheappealofStatus. Inaddition,we’veremoved0.25xMultiplierforElementalStatusEffects,meaningallElementalStatusEffectsare4xmorelikely. Why:Criticalhaslongbeenking-andwhileweareleavingCriticalasis,ourgoalistobringStatusintotheArsenalsinanewlightforallPrimary,Secondary,andMeleeweapons.Ourlong-termgoalwiththischangeistobuilduponthisseriesofchangestoeventuallyallowStatustoimpactbiggerthreatslikeLichesandEidolons. Update27.1(2020-02-04) Fixedprojectileexplosion&embeddamagenotproperlyusingStatusChanceupgrades. Update25.7(2019-08-29) ReducedStatusEffectlightFXintensityfurthertocompensateforstackingprocs(Gasmultiprocs,etc.) IfyoufreezeenemieswiththingslikeFrost,Atlas,orGara’sabilities,youcannowimmediatelyapplyotherStatusEffects!BeforethesepowerswouldpreventStatusEffectsfrombeingadded.Readmoreonthathere:https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/ FixedStatusFXnotapplyingtoragdolledenemies. FixedsometimesseeingduplicatecorpsesiftheenemydiedfromaSlashStatusEffect. Update11.7(2014-01-15) ContinuedChangestoproc/statuslogicwithContinuousFireweapons: Theirproc/statusisnowdeterminedpersecond–theArsenalwilldisplaythe“Statuspersecond”value.Continuousfireweaponsthathadaweakerprocchancebeforeshouldbeyieldingreasonableproc/statuspersecondwiththiscalculation. Hotfix11.0.2(2013-11-20) AddedmorevisibiltytoProc/statusonenemieswhendealingdamage.Proc/statusiconsaddedtodamagenumbers. Update11.0(2013-11-20) NewDamageModel2.0!Moreinformationhere:https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20/ StunChancemods(Pistol,Rifle,Shotgun,Melee)arenowStatusEffectmodsinaccordancewithnewdamagesystem MechanicsEdit Currencies  Credits• Orokin Ducats• Endo• Platinum• Aya• Regal Aya•{{{1}}} Standing Standing General Arsenal•Codex•DailyTribute•Dormizone•Foundry•Market•MasteryRank•Nightwave•Orbiter•StarChart Lore Alignment•Fragments•Leverian•Quest Factions Corpus•Grineer•Infested•Orokin•Sentient•Syndicates•Tenno Social Chat•Clan•ClanDojo•Trading Squad HostMigration•InactivityPenalty•Matchmaking Gameplay Affinity•Buff&Debuff•Death•Damage(Status,TypeModifier,Vulnerability)•Gravity•Landscape•Maneuvers•One-HandedAction•Pickups•TileSets•VoidRelic•Waypoint Mission Arbitrations•Empyrean•Sortie•TacticalAlert•TheSteelPath•VoidFissure Enemies Bosses•DeathMark•EnemyBehavior•Eximus•LichSystem(KuvaLich,SistersofParvos)•Overguard Activities Captura•Conservation•Fishing•K-DriveRace•Ludoplex•Mining Stealth Hacking•Invisible•NoiseLevel•ThreatLevel PvP Duel•Conclave(Lunaro)•FrameFighter Equipment ModdingandArcanes ArcaneEnhancements•Fusion•Mods(Flawed,Riven)•Polarization•Transmutation Warframe Attributes(Armor,Energy,Health,Shield,SprintSpeed)•Abilities(Augment,HelminthSystem,Passives,Duration,Efficiency,Range,Strength) Weapons Accuracy•AlternateFire•Ammo•AttackSpeed•CriticalHit•DamageFalloff•ExaltedWeapon•FireRate•Melee•Multishot•ProjectileSpeed•PunchThrough•Recoil•Reload•TriggerType•Zoom Operator Amp•Focus(Madurai,Vazarin,Naramon,Unairu,Zenurik)•Lens Other Archwing•Companion•K-Drive•Necramech•Parazon•Railjack Technical AIDirector•DedicatedServers•DropTables•EE.cfg•EE.log•FileDirectory•HUD•KeyBindings•MaterialStructures•MobileExport•NetworkArchitecture•PBR•RNG•Settings•StressTest•TextIcons•WarframeArsenalTwitchExtension•WorldState Audio Mandachord•Music•Shawzin•Somachord Mathematical CalculatingBonuses(AdditiveStacking,MultiplicativeStacking)•DamageReduction•EnemyLevelScaling•Maximization•UserResearch StatusMods StatusChance Rifle  Catalyzer Link• Hammer Shot• High Voltage• Malignant Force Rifle Aptitude( Galvanized)• Rime Rounds• Thermite Rounds Shotgun  Frigid Blast• Nano-Applicator• Scattering Inferno• Shell Shock Shotgun Savvy( Galvanized)• Toxic Barrage Pistol  Embedded Catalyzer• Frostbite• Jolt• Pistol Pestilence• Scorch Stunning Speed• Sure Shot( Galvanized) Melee  Drifting Contact• Enduring Affliction• Melee Prowess• Vicious Frost Virulent Scourge• Volcanic Edge• Voltaic Strike• Weeping Wounds Arch-Gun  Charged Bullets• Contamination Casing• Hypothermic Shell• Magma Chamber Modified Munitions Arch-Melee  Cryo Coating• Infectious Injection• Ion Infusion• Searing Steel Sudden Impact Beast  Flame Gland• Frost Jaw• Shock Collar• Venom Teeth StatusDuration Warframe  Rapid Resilience Primary  Hunter Track Rifle  Continuous Misery Shotgun  Lingering Torment Pistol  Augur Seeker• Perpetual Agony• Toxic Sequence Melee  Lasting Sting Categories: Updateme Mechanics Update11 Addcategory Cancel Save Español Français Italiano CommunitycontentisavailableunderCC-BY-SAunlessotherwisenoted. 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